Garry's Mod

Garry's Mod

575 ratings
Crouch-jump "dejankifier"
   
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Content Type: Addon
Addon Type: Gamemode
Addon Tags: Fun, Scenic, Realism
File Size
Posted
Updated
3.619 KB
20 Dec, 2024 @ 3:11pm
17 Jan @ 8:49am
2 Change Notes ( view )

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Crouch-jump "dejankifier"

In 1 collection by 22050hz amen break sample
Stuff I've done (and like)
19 items
Description
Makes mid-air crouching be considerably less infuriating to deal with. IK Foot may not work correctly combined with other addons. Serverside script.

Script by me, some refactoring by afxnatic.
66 Comments
PrivateCaparzo 18 Jun @ 5:39pm 
whats that jump animation?
22050hz amen break sample  [author] 14 Jun @ 5:38am 
yeah
SstarLit56 14 Jun @ 1:26am 
Im guessing the descriptionis warning of an incompatibilty with IK Foot? It seems a bit oddly communicated.
рейдж 18 May @ 7:17am 
what is playermodelc on cs_office
Hernet 10 Apr @ 12:13pm 
I run with frames unlocked at max 300 but usally 220 could this be it then?
But i looks for like a tick that the hitbox is still above the playermodel with hitboxes enabled
22050hz amen break sample  [author] 9 Apr @ 2:05pm 
probably not
maybe it'll look better with a 60 fps cap since gmod runs at 66 tick
Hernet 9 Apr @ 1:57pm 
"Fixed bone manipulations not working clientside if ever set serverside on the same entity (Regression)" was added to the new patch. Might have been this issue I had
Hernet 6 Apr @ 11:17am 
Hi thanks for the reply,
it is somewhat okey, but the first few frames are still yank including the hitbox.
I am playing on sv_lan 1 and multirun for 2 instances.
22050hz amen break sample  [author] 6 Apr @ 8:26am 
it's always bound to be somewhat janky regardless, but are you using this just in singleplayer?
Hernet 5 Apr @ 11:51pm 
Does this still work? I don't seem to be able to get the same result as in the gifs. Mine are still janky