Garry's Mod

Garry's Mod

Crouch-jump "dejankifier"
66 Comments
PrivateCaparzo 18 Jun @ 5:39pm 
whats that jump animation?
22050hz amen break sample  [author] 14 Jun @ 5:38am 
yeah
SstarLit56 14 Jun @ 1:26am 
Im guessing the descriptionis warning of an incompatibilty with IK Foot? It seems a bit oddly communicated.
рейдж 18 May @ 7:17am 
what is playermodelc on cs_office
Hernet 10 Apr @ 12:13pm 
I run with frames unlocked at max 300 but usally 220 could this be it then?
But i looks for like a tick that the hitbox is still above the playermodel with hitboxes enabled
22050hz amen break sample  [author] 9 Apr @ 2:05pm 
probably not
maybe it'll look better with a 60 fps cap since gmod runs at 66 tick
Hernet 9 Apr @ 1:57pm 
"Fixed bone manipulations not working clientside if ever set serverside on the same entity (Regression)" was added to the new patch. Might have been this issue I had
Hernet 6 Apr @ 11:17am 
Hi thanks for the reply,
it is somewhat okey, but the first few frames are still yank including the hitbox.
I am playing on sv_lan 1 and multirun for 2 instances.
22050hz amen break sample  [author] 6 Apr @ 8:26am 
it's always bound to be somewhat janky regardless, but are you using this just in singleplayer?
Hernet 5 Apr @ 11:51pm 
Does this still work? I don't seem to be able to get the same result as in the gifs. Mine are still janky
22050hz amen break sample  [author] 16 Mar @ 2:18am 
cs_office
tem 15 Mar @ 3:43pm 
whats the map
Guy 14 Feb @ 10:39pm 
my player flickers up and down
22050hz amen break sample  [author] 11 Feb @ 2:39am 
because it basically nullifies the effectiveness of crouch spamming in gmod pvp
Flamming 10 Feb @ 6:13pm 
why is it a game mode
22050hz amen break sample  [author] 25 Jan @ 11:12am 
i do need to mention that these bugs are the reason why i opted out from using bone manipulation for mighty foot, because singleplayer campaigns are an extremely valid use case for it
Sevka Slav 25 Jan @ 10:58am 
aye
22050hz amen break sample  [author] 25 Jan @ 10:55am 
in all honesty i don't expect all too many people to use this in singleplayer campaigns (because do they have a reason to keep themselves from spamming duck while in the air? they probably just installed it from some addon collection), and with how many other addons use bone manipulation to do things with the playermodel (weapons, scripts, even vehicles) it almost feels not worth mentioning with the bug report on fairly high priority.
there's another bug with bone manipulation that's considerably higher importance too given it happens regardless of player count, that makes the player shadows get completely mangled and even destroy performance on some big maps. though that's been fixed on the dev branch of gmod at the moment, expecting to see it in x86-64 next week.
also, that bug with map transitions was fixed for a couple of days this week, but how it was made broke clientside only bone manipulations. who knows when it'll get properly patched.
Sevka Slav 25 Jan @ 10:44am 
(for the second comment), hmmm I see, I had level transition bug with a leaning mod and shadows before, seems like they're pretty broken
Sevka Slav 25 Jan @ 10:43am 
Aye, apologies if I sounded disrespectful to you, I understand you're trying to improve the game experience, I just wish you'd warned people in the description first, take it easy, don't mind me
22050hz amen break sample  [author] 25 Jan @ 10:42am 
this is a bug with gmod itself and there is an active bug report on it and how it behaves on level transitions
22050hz amen break sample  [author] 25 Jan @ 10:40am 
i know it breaks on level transitions, dude, so does anything else that manipulates the player's bones
Sevka Slav 25 Jan @ 10:39am 
Unless this mode JUST breaks your playermodel during player transitions with BSMOD executions
Sevka Slav 25 Jan @ 10:38am 
Beware guys, this mod breaks your playermodel during level transitions, DO NOT use this if you're trying to replay HL2 in gmod, as for the author, I suggest you check the code, whenever a player level transitions and a player crouches in the previous one, the playermodel will be extremely grown and cover the whole screen, if you go into thirdperson, may not be a big problem as in first person you still can control everythign fine but if you're using BSMOD executions then it's going to be really annoying
22050hz amen break sample  [author] 2 Jan @ 11:46pm 
like it works perfectly fine for me in singleplayer or hosting a game. it's entirely on the host to have it installed to correct the behavior
22050hz amen break sample  [author] 2 Jan @ 11:37pm 
now, what do you think it does?
SvveetMavis 2 Jan @ 11:28pm 
this just isnt working for me at all, with only this installed
Human01 25 Dec, 2024 @ 6:03pm 
it's fair, we can all wait. i was gonna ask the same thing. tank you
22050hz amen break sample  [author] 25 Dec, 2024 @ 12:16pm 
idk it will not b seen until i can work on it again bc im not a no life neet without family relations
Enviyon 25 Dec, 2024 @ 8:55am 
Will this be compatible with ikfoot?
=dxii= [GLUE] 25 Dec, 2024 @ 4:02am 
it's over, vav
swaga 25 Dec, 2024 @ 12:48am 
Нормально
wget 24 Dec, 2024 @ 7:42pm 
@AhmedMake400
afaik, bonemanips are not lagcompensated at all, which is an engine limitation currently
not sure how difficult it is to implement in gmod (would have to be fixed by rubat), i don't think there's an issue of either of gmod's issue trackers about this yet
HorseDestroyer9000 24 Dec, 2024 @ 6:00pm 
what's the playermodel used in the thumbnail gif?
22050hz amen break sample  [author] 24 Dec, 2024 @ 1:13pm 
woulda thought it transmitted alongside the crouching action simultaneously over the network; perhaps the network is overloading for other reasons causing it not to sync up? not that i've tested it extensively in dedicated multiplayer setting with higher playercounts, just some 4-8 player p2p sessions not specifically testing this script alone. perhaps afxnatic knows a bit more on that given his work on his own server project he's used it on
62 24 Dec, 2024 @ 11:10am 
Finally I don't need to disable crouching while in the air
AhmedMake400 24 Dec, 2024 @ 10:41am 
I also noticed that it's not good on dedicated server or in other words if your ping is high then the body will move down or up late and annoyingly, this is because "Entity:ManipulateBonePosition()" is not committed in time between the server and the client, hope you see what I mean.
Sorry if my comments are annoying.
22050hz amen break sample  [author] 24 Dec, 2024 @ 12:39am 
i dont look in the mirrors much, i like to play more than that, but good find
AhmedMake400 23 Dec, 2024 @ 10:55pm 
>> author
This addon is great and improves the experience, but maybe you didn't notice something, like when you look at yourself in a mirror while you're jumping, if you put a camera to see yourself you'll see yourself normally but in the mirror you'll see yourself suddenly moving down and up repeatedly until you reach the ground, anyway good work and I know you'll probably fix that
CARCAT 23 Dec, 2024 @ 3:22pm 
pretty sure the playermodel is one of the hl2rp playermodels with bodygroups
Jip Thornville 23 Dec, 2024 @ 3:20pm 
but I love my jankifier!:steamsad:
22050hz amen break sample  [author] 23 Dec, 2024 @ 1:10am 
customizable military males
yotedgr 22 Dec, 2024 @ 9:38pm 
bro fr whats the playermodel in the thumbnail
FunnyGoofyGoober 22 Dec, 2024 @ 5:07pm 
What playermodel is that with the Orange Beanie
Enviyon 22 Dec, 2024 @ 4:17pm 
with ikfoot dont work(
OrphanMaker68 22 Dec, 2024 @ 10:54am 
epic sauce
marcodiquadro 22 Dec, 2024 @ 10:25am 
nice
22050hz amen break sample  [author] 22 Dec, 2024 @ 8:07am 
@krompe
1. it affects the hitboxes as intended
2. it does not limit crouches midair
so, the best of both worlds
Spilledmilk 22 Dec, 2024 @ 5:48am 
Models?
krompre 22 Dec, 2024 @ 3:02am 
i have only 2 questions: 1. does it only affects animation or it also affects hitbox? 2. does it limits amount of crouchs in midair?