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But i looks for like a tick that the hitbox is still above the playermodel with hitboxes enabled
maybe it'll look better with a 60 fps cap since gmod runs at 66 tick
it is somewhat okey, but the first few frames are still yank including the hitbox.
I am playing on sv_lan 1 and multirun for 2 instances.
there's another bug with bone manipulation that's considerably higher importance too given it happens regardless of player count, that makes the player shadows get completely mangled and even destroy performance on some big maps. though that's been fixed on the dev branch of gmod at the moment, expecting to see it in x86-64 next week.
also, that bug with map transitions was fixed for a couple of days this week, but how it was made broke clientside only bone manipulations. who knows when it'll get properly patched.
afaik, bonemanips are not lagcompensated at all, which is an engine limitation currently
not sure how difficult it is to implement in gmod (would have to be fixed by rubat), i don't think there's an issue of either of gmod's issue trackers about this yet
Sorry if my comments are annoying.
This addon is great and improves the experience, but maybe you didn't notice something, like when you look at yourself in a mirror while you're jumping, if you put a camera to see yourself you'll see yourself normally but in the mirror you'll see yourself suddenly moving down and up repeatedly until you reach the ground, anyway good work and I know you'll probably fix that
1. it affects the hitboxes as intended
2. it does not limit crouches midair
so, the best of both worlds