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I just pushed some fixes for the slime naming. It should fix itself when you evolve or bud/devolve, or you can manually fix it with the wish "sym_fixname". If the name is really super messed up and that doesn't do it, manually set the name of your slime with the wish "sym_setname:SlimeName", substituting 'SlimeName' for whatever you want to name the slime, then wish for "sym_fixname" and it should add the proper suffixes and sort itself out from there.
That's one of the few pieces of code I didn't touch from the previous version of the mod, I'll take a poke at it and see if I can make it function better.
The mutations are a more difficult point, since there's no existing mechanic that penalizes having literally every physical mutation. Mental mutations are inherently balanced by how dangerous esper hunters can be.
...Based on Elona, where a certain race gets a penalty for having too many limbs, you *could* do a quickness penalty for having too many physical mutations, although there's probably better options