Caves of Qud

Caves of Qud

Playable Slime 1.0
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Update: 31 Mar @ 5:01pm

Additional bug fixes for lockups when internal liquid status becomes corrupted.

Update: 3 Mar @ 2:47pm

Display Name Updates for Budding/Devolving

Update: 3 Mar @ 2:38pm

Fixes for Slime Display name
Added Wishes for 'sym_fixname' and 'sym_setname:NewName'

Update: 7 Feb @ 11:37am

Fixed damage cap for balanced slime to prevent end-game shenanigans.

Update: 6 Feb @ 9:17pm

Minor status screen display update

Update: 6 Feb @ 2:50pm

Balanced Slime
This new genotype is an attempt to make a more balanced version of the slime comparable to the built-in Mutated Human and True Kin. It has slower mutation gain, a cap on maximum statistics, SP gain through absorption, and scaling absorption damage. The stat cap can be raised by sacrificing a portion of your statistics and one of your absorbed liquids to spawn a slimeling. Each slimeling will increase your attribute cap by one, but become progressively more expensive to spawn. Absorption damage is scaled based on how close to the stat cap you are, so sacrifice some stats to bud a new Slimeling and continue your journey to becoming the Ultimate Slime!

Mimicry
After absorbing a creature, you now have the option to mimic its body shape. Budding and Evolution are disabled while mimicing another form. This took a bit to implement and I believe I've iron out all the issues, but if you get stuck in a mimiced form somehow, please send me the player.log file from the game's AppData directory, then use the wish 'sym_rebuildBodyAsOoze' to return to Ooze form.

Update: 9 Jan @ 4:24pm

Fixed NPC slimes giving player messages.

Update: 6 Jan @ 7:48pm

Added options for Damage cap and Debug logging

Update: 25 Dec, 2024 @ 12:17am

Fixed consume to respect average mobs more when rewarding stat points.

Update: 24 Dec, 2024 @ 5:18pm

Added the Slime Status mutation which tracks the progress of your slime.