Half-Life 2

Half-Life 2

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Valve Original Particle Impacts
   
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type: assets
contains: materials, particles
File Size
Posted
89.225 MB
21 Dec, 2024 @ 8:00am
1 Change Note ( view )

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Valve Original Particle Impacts

Description
READ DESCRIPTION Fixed and improved implementation of particle impact effects that were intended to be included in EP2.

This addon will not work when enabled on the Workshop menu (blame Valve)



To enable create a text file called "autoexec.cfg" in the hl2_complete/cfg/ folder and add the line
cl_new_impact_effects 1

You will need to either extract this workshop addon or download the files via GameBanana[gamebanana.com] and extract the files to
steamapps/common/Half-Life 2/hl2_complete
(so that the directory looks like hl2_complete/materials and hl2_complete/particles)


This comes as part of the "HL2 Unified Anniversary Collection" bringing over the improvements from EP1 and EP2 into one unified package while expanding upon this with "Vanilla+" additions and cut content restoration wherever relevant.

These particles are sourced largely from EP2, TF2, L4D / CSGO. Particle impact effects replace the hard coded sprite effects of the original game and have the advantage of offering increased detail and higher resolution assets (the old sprite based effects have the advantage of colouring the impact effects based on the texture hit)
Particle impact effects were intended to be used in EP2 but weren't finished / caused performance issues or something so it didn't end up getting used. Despite this, the file had been sitting in the game files but still going unused and barely functioning. This addon fixes the related issues and restores this missing content. The large amount of smoke particles can cause some performance issues (wow it's just like you're playing CS2!)

Note that the video also shows some additional unique impact effects (rock, gravel, rubber, cardboard, etc) however you will not be able to use them as they require additional engine code edits. They will instead use corresponding HL2 fallbacks (grass-->dirt, rock-->concrete, etc)

45 Comments
"Big Dick" 1999 17 hours ago 
Wow these look so good, wonder why they didn't use it?
DesktopMemes 17 Jul @ 12:08pm 
@Ragdoll Nation

Oh, I absolutely love that you brought this up — the idea of seeing this mod find a new digital home in Garry’s Mod, with all the delightful, distinct impact effects for every material type, really tickles my imagination. It’s something I’ve daydreamed about too, though I admit porting it properly (with all those juicy impact variations) would be quite the undertaking — Lua can be a stubborn beast! Still, your comment nudges it higher up my mental list of “maybe someday” projects. Who knows? Maybe one day you’ll see sparks flying, wood splintering, and concrete thudding in GMod too.
Thanks for planting the seed!
Ragdoll Nation 18 May @ 12:54pm 
id really like if this was in gmod, and if it had all the different impacts for the diff materials
ppela436 12 May @ 11:15pm 
I was able to get it running in gmod, but there are no particles for maps like gm_construct.
I already said it, but please make a version for gmod.
ppela436 8 May @ 1:46pm 
Can you make a version for Gmod?
I find Gmod's particle mods too exaggerated, and I'd like a more vanilla-friendly mod.
Jariner 28 Apr @ 1:55pm 
I think i get it now, thanks for explaining.
THG  [author] 28 Apr @ 1:49pm 
Shooting an antlion with an SMG has chunks of these flakes flying out everywhere and it just doesn't look right.
It could probably work for the Antlion Guard but even then, it would require a lot of tweaking and probably custom textures instead of reusing the single "flek" texture. It just doesn't work out so I am keeping it cut instead of restoring it.
Jariner 28 Apr @ 3:24am 
i have already, and i just can't seem to see the ugly part of it.
THG  [author] 27 Apr @ 2:00pm 
Look at the video
Jariner 27 Apr @ 1:41pm 
This comment felt oddly passive-aggressive.
Could you clarify what you mean by "ugly"? As just saying "it was ugly" doesn't really give much of a reason.
I'd say that it's better to have the particles rather then have none.