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Not really sure how this would happen given the way the mod is coded but I'll give it a look. I'm assuming you ran it with just this and NSC. It's probable that the Stellaris 4.0 update rather than this mod broke the way NSC cruisers are working rn.
My mod changes the definition of NSC ship classes to look for name lists specific to their class. It DOES NOT break NSC if you use the correct load order. Consequently, it depends how the namelists are coded. In Cybrxkhan's case I believe it makes the names of NSC class default back the generic ship names, so you shouldn't see any change for most of their name lists. Not sure about the other mod. Certain vanilla namelists like the default human ones will be broken though since they attach names to ship classes and don't have any generic fallbacks. Other vanilla name lists like Fungoid do work since all the ship names are generic and apply to any class. Hope that answers your question.
Does this? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3243948764