Arma 3
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JCA - Mk153
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Data Type: Mod
File Size
Posted
Updated
40.783 MB
21 Dec, 2024 @ 5:10pm
7 May @ 5:03am
5 Change Notes ( view )

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JCA - Mk153

Description
JointCom Armoury - Mk153
The Mk153 Rocket Launcher


DESCRIPTION:
The Mk153, Old but reliable this launcher is primarily used by JointCom in urban environments due to its ability to mount close range optics. With the development of modern range finding equipment the Mk153's ranging rifle has been made obsolete and removed.


Weapons:
Launchers:
- Mk153
- Mk153 (PWS)

Magazines:
- Mk153 HEAT Round.
- Mk153 HE Round.


Features:
- Sight and Accessory mounting capability.

- Moving while reloading.

- High Quality Textures & Materials.


Disclaimer:
Arma 3 Sync:
Re-upload of any JCA content to third party software such as Arma 3 sync is prohibited. You are not permitted to re-upload JCA content due to licences of many assets within.


Credits:
Patreons - For their continued support.
Grave - Model, Config, Sounds.


Known Issues:
None currently.


FAQ
Q: Can I re-upload this mod in any way?
A: No, assets within this mod are paid for and are under the APL-ND license.

Q: Does this mod replace anything?
A: no.

Q: Is this mod compatible with other mods attachments?
A: This mod should be fully compatible with other mods that require CBA as a dependency.

Q: Will you make a [Camo] variant?
A: JCA Weapons come in a standard set of Black, Sand and Olive. However other variants may be added if new environments justify it.

Q: Will you make a patch for X?
A: Possibly.


NOTES
Join the Discord: https://discord.gg/nFEvCkFnTh
Support on Patreon: https://www.patreon.com/E22DEV
68 Comments
Grave  [author] 3 Jul @ 2:24pm 
@Mumus no backpack plans
Mumus 3 Jul @ 2:23pm 
Is there any chance you could make a backpack to carry the rockets?
I couldn't find a backpack that was the right size for the ammo.
Grave  [author] 23 Jun @ 5:07am 
@HazmatGamer we do not take RHS or CUP into account when making mods
HazmatGamer 23 Jun @ 4:01am 
I just notice. Mk153 round in this mod is faster (350m/s) than CUP and RHS counterpart (220m/s).
Grave  [author] 24 May @ 2:07am 
@furry gang if you have a custom gov then optics like that one are rendered slightly off target
Furry Gang 23 May @ 8:20pm 
Upon further investigation it appears that maybe I'm having an issue with round performance. I was testing the rounds in the virtual arsenal and noticed they were landing approximately 50m short on a 250m target, but another player tested and did not get the same problem. Not sure what to make of this. The above is in reference to the integrated sight.
Grave  [author] 23 May @ 4:45pm 
@Furry Gang the Mk153 rounds and reticle as well as launcher are configured the same as the MAWWS from vanilla. as for sights on the rail, correct their ranging does nothing, this is an Arma issue. The sights intended to be used with the rail version are things such as the Holo, ACO, or at most the ACOG
Furry Gang 23 May @ 4:23pm 
Just wanted to report that the sights on the SMAW all fail to range properly. With the built in Rangefinding sight rounds land short, and with other sights zeroing has seemingly no effect whatsoever. I suggest taking another look at the built in sight and making sure that one at least lines up predictably.
Grave  [author] 4 May @ 9:32am 
@HappyRooster007 vanilla pretty much, with 9mm and .45 acp being a bit more high power to make it usful
HappyRooster007 4 May @ 9:25am 
Hi, what is the damage model of this weapon? And overall JCA weapons, please? :)
It's like vanilla or close to vanilla weapons?