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Briefing: The trigger is approz 1 by 1 too big, i haven't even reached the table and he's talking. Secondly make the Briefing longer. Make the Officer go over each task in detail and talk about the 'support' you have avaliable.
Linking up: When you reach the 'regulars' maybe make either the squad leader incharge, or the player, stat it's time to move out. Not really important but i feel you should be told.
NEF/AAF: Very minor thing but you might wanna consider beefing up their skill level slightly, as anyone who use BI Combat, like me, are gonna see a lot of people surrendering. Maybe add NEF soldiers in prime positions to ambush the AAF as they advance.
The Castle: Spawn some NEF Forces, maybe an Officer as well, inside the castle in the towers and on the walls etc. And keep them there with 'disableAI move'. I'll message you the actual scripting later if this doesn't work.
Other than these small points its a great Mission. Didn't hear the Mines go off once, and i had support all the way to the end.
My god. That minefield. It's on my laundry list of fixes (right now it has too many landmines for the amount of power I want the NEF to have)
Yeah, the NEF seem to have a habit of running off, thankfully they came back and weren't that hard to wipe out. The Regular units were good, more of a distraction than anything else. They all reached the first Objective, but only 1 guy reached the Second and he was gunned down before i arrived. ( 1 squad did sit at obj 1 so maybe they would've helped) The minefield did kill a lot of AAF and NEF units though.
Unit numbers were fine, it reminds me of most missions i make and play myself. 'Outnumbered but not Outgunned' fits the description of this Mission perfectly.
You don't need to destroy the NEF truck/boat, you only need to neutralize the asset (eliminate all NEF operatives nearby)
Did you have any trouble ending the mission? I know it's a bit of a bitch trying to hunt down each NEF at the castle. How long did the "Regular" units survive? You don't think it was too unit-heavy for the ArmA experience?
And this isn't the last mission in the campaign; it's just on hold until I learn some new editing tricks and develop Flashpoint: Sahrani.