Arma 3
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[Coop/PvP 32] Enter & Escape - Cytech, An "Instant Action" Full Arsenal Scenario
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop, PvP
Scenario Type: Infantry
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
3.345 MB
23 Dec, 2024 @ 11:08pm
16 Jun @ 6:11pm
13 Change Notes ( view )

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[Coop/PvP 32] Enter & Escape - Cytech, An "Instant Action" Full Arsenal Scenario

In 1 collection by Recaldy
Recaldy's Cytech Workshop Uploads Collection
8 items
Description
Assemble your kit using a nearby Full Arsenal then Enter the Facility by yourself or with friends to one of seventy-one random starting locations. Fight your way through various Zombies to Escape from the facility. Dynamically spawned loot around you may provide needed ammo to help you survive.

-Host a LAN MP server for solo play-
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STAND-OUT FEATURES:
-A "Quick Play" / "Instant Action" type scenario
-171 possible starting locations
-Option to instead spawn on your group leader's location
-Full Arsenals at the Facility entrance
-New Cytech dynamic spawning system for custom created "Cleaners"
-New Cytech dynamic spawning system for ground loot spawning various ammo & items
-Webknight's zombies excluding the big ones
-Adjust Webknight's Zombies through addon options to adjust difficulty
-Tailor your loot pool by enabling supported optional mods
-Dynamic group system enabled
-BLUFOR versus REDFOR up to 16 players each
-AFAR script version included
-Can disable all lights in The Facility from the Device Room control room
-Can lock most Facility exits from the Device Room control room
-Facility will automatically clean itself of spawned AI when no players are present after a time
-Evolving scenario per feedback etc~
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NOTICES
*DUAL ARMS WILL DELETE INSERTED PLATE WHEN CHANGING WEAPONS ETC
*SOME INSERTION LOCATIONS ARE SMALL ROOMS
*POSSIBLE TO SPAWN ON PLAYERS LOITERING AT SPAWN LOCATIONS
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OPTIONAL (BUT RECOMMENDED[?]) MODS:
CUP < Loot pool
RHS < Loot pool
NIARms < Loot pool
The Free World Armoury < Loot pool
Webknight's Headlamps < Loot pool
Armor Plates System < Loot pool
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CREDITS:
Phronk for the AFAR script
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E&E - Cytech is a streamlined version of my other Cytech scenario:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3037914909

New OPTRE edition of this scenario:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3452572346
33 Comments
Recaldy  [author] 9 Jul @ 6:55pm 
Make sure you're using the right mods for each different version. I checked both and the listed mods load either scenario just fine. The map has some areas with missing AI spawn points so I had to manually add them in and depending where you start some spot won't spawn as you appear too close. The center of the map is mostly where I had to manually add things so run around a bit and you should see AI appearing.
Liberty_Valance 9 Jul @ 12:47pm 
no zombies or else
Liberty_Valance 9 Jul @ 12:27pm 
addons missing
Recaldy  [author] 15 Jun @ 5:35pm 
Scenario updated, see change log. :steamthumbsup:
Uzuhl 10 Apr @ 2:41am 
My arsenals are empty? What am I doing wrong? Thanks!
Recaldy  [author] 3 Apr @ 2:35pm 
Thanks for playing! :steamhappy:
Krytera 2 Apr @ 5:40pm 
This is fucking awesome
Recaldy  [author] 26 Mar @ 1:00pm 
Scenario updated, see change log.

New OPTRE version here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3452572346

:steamhappy:
SpaceGhost 26 Mar @ 7:48am 
An OPTRE version would be sick!
Recaldy  [author] 25 Mar @ 1:12pm 
I removed NPCs and screamers but forgot to update the scenario page. (Spawning would mix them with shooters that would kill maybe 50% of each spawn group taking away gameplay from the players.) I can add in screamers and the jumpers if you want. I've tried added launch parameters to decide which stuff shows up but the module pulls the units before the launch params does.

If people want say an OPTRE version or some other mod for enemies I can probably upload one.