Arma 3
[Coop/PvP 32] Enter & Escape - Cytech, An "Instant Action" Full Arsenal Scenario
33 Comments
Recaldy  [author] 9 Jul @ 6:55pm 
Make sure you're using the right mods for each different version. I checked both and the listed mods load either scenario just fine. The map has some areas with missing AI spawn points so I had to manually add them in and depending where you start some spot won't spawn as you appear too close. The center of the map is mostly where I had to manually add things so run around a bit and you should see AI appearing.
Liberty_Valance 9 Jul @ 12:47pm 
no zombies or else
Liberty_Valance 9 Jul @ 12:27pm 
addons missing
Recaldy  [author] 15 Jun @ 5:35pm 
Scenario updated, see change log. :steamthumbsup:
Uzuhl 10 Apr @ 2:41am 
My arsenals are empty? What am I doing wrong? Thanks!
Recaldy  [author] 3 Apr @ 2:35pm 
Thanks for playing! :steamhappy:
Krytera 2 Apr @ 5:40pm 
This is fucking awesome
Recaldy  [author] 26 Mar @ 1:00pm 
Scenario updated, see change log.

New OPTRE version here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3452572346

:steamhappy:
SpaceGhost 26 Mar @ 7:48am 
An OPTRE version would be sick!
Recaldy  [author] 25 Mar @ 1:12pm 
I removed NPCs and screamers but forgot to update the scenario page. (Spawning would mix them with shooters that would kill maybe 50% of each spawn group taking away gameplay from the players.) I can add in screamers and the jumpers if you want. I've tried added launch parameters to decide which stuff shows up but the module pulls the units before the launch params does.

If people want say an OPTRE version or some other mod for enemies I can probably upload one.
Uther 25 Mar @ 8:53am 
Hi, we played your scenario with a friend and only encountered normal zombies, we didn't see any screamers or NPCs even though they were supposed to be there, is there a solution to add screamers and other zombies if they were supposed to be along with human NPCs?
Valken 21 Mar @ 8:12am 
I just played this and it is awesome... Really shows off the updated Cytech terrain map.Need a server up for jump in play games.
Recaldy  [author] 15 Mar @ 12:16am 
Scenario updated, see change log. :steamthumbsup:
Recaldy  [author] 29 Dec, 2024 @ 3:20pm 
Tried params and I think the dynamic AI module just nabs the synced AI before the code to delete them does. Think the scenario will just stay this way unless someone knows of a way. :(
Recaldy  [author] 28 Dec, 2024 @ 2:22pm 
Scenario updated, thanks for letting me know.
I've been busy but thanks for playing and awards. :)
SpaceGhost 28 Dec, 2024 @ 12:39pm 
This sounds awesome. One suggestion I would have is a parameter to remove thermal/NVG's from the arsenal and instead only being available as pickups.
Wotsup 28 Dec, 2024 @ 2:18am 
One thing I did notice is that the teleport to group leader button on the door wasn't working for my mates. Not sure if it was just my game acting up
Recaldy  [author] 27 Dec, 2024 @ 2:38pm 
@Potter Thanks for playing! Check my workshop stuff! (My Cytech campaign needs some love.)

@ThePhilippovski For mod stuff I tried to get popular mods but i take some recommendation if it isn't a massive library mod since loot support is all hand typed and it can get pretty lengthy. @_@
The screamers I'm not sure...it could just be a range thing. I'm gonna look into learning parameters and adding options to filter out certain AI if I can. Thanks for playing though!

Anyone enjoy the scenario please give it a Like!
Potter [ExOps] 27 Dec, 2024 @ 4:30am 
https://youtu.be/HLSSvgoniCM

Really enjoyed this,Followed you for more stuff.
The_Philippovski 27 Dec, 2024 @ 3:05am 
This is a really cool mod/scenario, Adding a few mods with more weapons and armor is something id heavily recommend. I have one complain/question, is there a way to counter the screaming zombies? They can be pretty annoying at times if you dont have field dressing.
Recaldy  [author] 26 Dec, 2024 @ 9:57pm 
Thanks for playing! :steamhappy:
Wotsup 26 Dec, 2024 @ 7:19pm 
Lot of fun! gets real tense fighting cleaners before the horde drops by.

Tweaked the file for my own mates but heaps of fun. Glad you put a mission like this for the map update
Recaldy  [author] 25 Dec, 2024 @ 10:02am 
Scenario updated, see change log.
Thanks for playing! :steamhappy:
Brazz 24 Dec, 2024 @ 8:31pm 
Merry christmas! Thanks for the update
Recaldy  [author] 24 Dec, 2024 @ 8:06pm 
Scenario updated, see change log! :steamhappy:
Merry Christmas if you celebrate btw.
Brazz 24 Dec, 2024 @ 7:08pm 
BLUFOR and REDFOR cleaners would be awesome I think cause then you can actually get a bit of help with some of the larger groups if one is around
Recaldy  [author] 24 Dec, 2024 @ 3:44pm 
Gear up at an arsenal, scroll option on the large door to enter then fight your way to an exit.
Brandon 24 Dec, 2024 @ 2:20pm 
have no idea how to play this
Recaldy  [author] 24 Dec, 2024 @ 12:58pm 
Actually, I'll add BLUFOR and REDFOR cleaner units to the AI pool. (OPFOR wearing red, BLUFOR wearing blue.) I'll post once it's updated but it'll be a few hours. :)
Recaldy  [author] 24 Dec, 2024 @ 12:54pm 
I can make an opfor spot but that would replace the Cleaners as I have them. There would also be the possibility of spawning on top of players at spawn points though it'd be super slim.
Brazz 24 Dec, 2024 @ 12:29pm 
Very fun scenario. The guys I played with was wondering if the scenario would ever possibly see PVP added into it as we did try to fight eachother at one point and that was pretty fun with the map layout and the zombies that come.
Recaldy  [author] 24 Dec, 2024 @ 11:15am 
Happy to hear! Devs did a GREAT job with the map expansion. :steamhappy: I'll be tweaking the loot list today for an update but if there's requests or adjustments let me know and I'll see what I can do.
stewfly92 24 Dec, 2024 @ 11:10am 
How did you know what I needed? This is super fun. Great way to get immersed in the map and have a scary challenge. Zombies jump-scared me a few times already. 5/5 would recommend.