Project Zomboid

Project Zomboid

194 ratings
[B42] BuildOneByOne
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File Size
Posted
Updated
74.209 KB
25 Dec, 2024 @ 4:47am
26 Dec, 2024 @ 9:29pm
2 Change Notes ( view )

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[B42] BuildOneByOne

Description
What did this module do?
It saves you from waiting for the current construction to finish before starting a new one
You can click on all the places that need to be built at once
It will automatically display how many more constructions are left and the selected land parcels
After stopping construction, it will disappear and reset to zero
If there is insufficient material, it will automatically pause

Other modifications
Operation using cursor
Such as weeding, cutting down trees, hoeing, digging holes, etc
All can be queued for operation

Workshop ID: 3391544439
Mod ID: BuildOneByOne
30 Comments
BVGxRaccoon 5 Aug @ 11:56pm 
this mod isnt working for me suddenly after the most recent update. please fix the issue. i genuinely love this mod
Pakkeng 23 Jul @ 2:47am 
Is there a b41 equivalent to this?
Cosmo 21 Jul @ 8:57am 
at zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:158)
at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:3054)
at zombie.iso.IsoCell.updateInternal(IsoCell.java:5959)
at zombie.iso.IsoCell.update(IsoCell.java:5892)
at zombie.iso.IsoWorld.updateWorld(IsoWorld.java:4197)
at zombie.iso.IsoWorld.updateInternal(IsoWorld.java:4317)
at zombie.iso.IsoWorld.update(IsoWorld.java:4231)
at zombie.gameStates.IngameState.updateInternal(IngameState.java:1699)
at zombie.gameStates.IngameState.update(IngameState.java:1464)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:87)
at zombie.GameWindow.logic(GameWindow.java:382)
at zombie.GameWindow.frameStep(GameWindow.java:916)
at zombie.GameWindow.mainThreadStep(GameWindow.java:642)
at zombie.MainThread.mainLoop(MainThread.java:76)
at java.base/java.lang.Thread.run(Unknown Source)
`
Cosmo 21 Jul @ 8:57am 
at zombie.characters.CharacterTimedActions.LuaTimedActionNew.perform(LuaTimedActionNew.java:143)
at zombie.characters.IsoGameCharacter.updateInternal(IsoGameCharacter.java:10617)
at zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:10255)
at zombie.characters.IsoPlayer.updateInternal1(IsoPlayer.java:2287)
at zombie.characters.IsoPlayer.update(IsoPlayer.java:2266)
at zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:71)
Cosmo 21 Jul @ 8:57am 
Hey @耄耋 have an error
`attempted index: StopAllActionQueue of non-table: null
function: clear -- file: ISTimedActionQueue.lua line # 231 | Vanilla
function: create -- file: IsoBuildIsoEntityOve.lua line # 65 | MOD: BuildOneByOne
function: perform -- file: ISBuildAction.lua line # 239 | Vanilla
java.lang.RuntimeException: attempted index: StopAllActionQueue of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1667)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:624)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1760)
at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:85)
Cosmo 19 Jul @ 7:11am 
Hey @耄耋 awesome ty for the mod!
Tank5168 4 Jun @ 10:30am 
模組有修改嗎?地上逐次動作的綠框,怎麼不見了?
ch2793225467 27 Feb @ 11:48pm 
如果可以拖选那就更好了
leexus 22 Feb @ 8:05am 
Mod is causing you not able to build wooden stairs. It takes all the resources and does the animation of building it but at the end there are no stairs.
大鸭腿 19 Feb @ 4:02am 
很优秀的mod,但批次建造的时候不可以加速,希望作者大大可以优化一下