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The mod comes with a 'normal' spellcasting mod integrated into it, but making it compatible with other ai spell mods would be impossible due to how it works.
That said this mod was generated from a spreadsheet I can share at some point with every spell and their weight if people don't like my settings, or if they want to add new spells to the system (spells added by other mods will be weighed significantly higher for casting due to how this mod works).
Id suggest you inherit AIspell mod from any mods loaded before it though. Then when you copy spell i think it would also copy aispellmod (though maybe it doesnt). In that case you could use one of the ai casting mods in conjunction with this.
The mod doesn't prevent mages from casting spells outside of their category, just heavily weights them towards casting spells in their category. They'll still be able to cast evocations when they run out of things to buff.
@ Tuck Davis No, they do not switch to a different form in assassinations. There's not much I can do there but there is a command for modifying spell weights when in an assassination. I can set it so the system is functionally ignored in assassinations and weight mages toward presumably evocations, but I don't know when I'll get around to that.
A game is getting launched to playtest the mod in a regular multiplayer game, going to see how that goes before I do anything substantial with the mod.
Will mages switch to default forms in assassinations or would they be stuck with the spellbook they had been scripted to ?
Also mix of buffs + evo might be a good idea, for example S mages i would use as ethreal casters & then as soul slay/mind burn casters then where is no one to buff.