Dominions 6

Dominions 6

Archetype Casting
14 Comments
Jamodon 1 Apr @ 9:30am 
Amazing, I've spent years wishing for this exact feature
karlsc2000  [author] 10 Jan @ 9:35am 
@ Lucid Strictly speaking it wasn't possible until a patch or two ago made #onlymnr work in combat.

The mod comes with a 'normal' spellcasting mod integrated into it, but making it compatible with other ai spell mods would be impossible due to how it works.
That said this mod was generated from a spreadsheet I can share at some point with every spell and their weight if people don't like my settings, or if they want to add new spells to the system (spells added by other mods will be weighed significantly higher for casting due to how this mod works).
Lucid 9 Jan @ 7:24pm 
This is wild. I had no idea that anything like it could be implemented. Going to try this in a SP game.
Id suggest you inherit AIspell mod from any mods loaded before it though. Then when you copy spell i think it would also copy aispellmod (though maybe it doesnt). In that case you could use one of the ai casting mods in conjunction with this.
fungoloid 9 Jan @ 12:27pm 
This should be base game, excellent idea.
karlsc2000  [author] 5 Jan @ 11:32pm 
@ tech Yes, heals are in the Buffs category - anything that targets friendlies should be in the buff category.
The mod doesn't prevent mages from casting spells outside of their category, just heavily weights them towards casting spells in their category. They'll still be able to cast evocations when they run out of things to buff.

@ Tuck Davis No, they do not switch to a different form in assassinations. There's not much I can do there but there is a command for modifying spell weights when in an assassination. I can set it so the system is functionally ignored in assassinations and weight mages toward presumably evocations, but I don't know when I'll get around to that.

A game is getting launched to playtest the mod in a regular multiplayer game, going to see how that goes before I do anything substantial with the mod.
Tuck Davis 5 Jan @ 8:46am 
Awesome mod idea.
Will mages switch to default forms in assassinations or would they be stuck with the spellbook they had been scripted to ?
tech 5 Jan @ 2:25am 
The idea is good, wish illwinter will implement this natively.
Also mix of buffs + evo might be a good idea, for example S mages i would use as ethreal casters & then as soul slay/mind burn casters then where is no one to buff.
tech 5 Jan @ 2:24am 
Does heals considered to be buffs ?
Bippopotamus 1 Jan @ 10:35am 
Genius
The Ubermanlet 30 Dec, 2024 @ 4:53pm 
A very good idea, scripting a bit more than 5 spells or having "attack casters" vs. "buffing casters" is a huge change that is much needed. gave an award even for the rough idea you have.
Saeres 29 Dec, 2024 @ 8:59pm 
Have wanted this for a long time. Absolutely should be implemented - just like "attack x (front, rear cav, etc.", your mages should be able to focus on different spells
Maujaq 29 Dec, 2024 @ 10:13am 
This is brilliant! Thanks for putting in the work <3
Zan 28 Dec, 2024 @ 10:06am 
This sounds excellent. Best of luck!
Gentleman Crow 26 Dec, 2024 @ 3:31pm 
I will not lie, this mod sounds really awesome and it sounds like that it required a lot of work! Thank you for making it!