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-"Bucket: is the Column of the gun and goes from 0 to 4 (Note how starts at 0, resulting in 0, 1, 2, 3, 4 for selections 1-5).
-"Bucket_position" is the Row of the gun, starting at 0 just like the column and increasing as you go down the weapon selection.
Another example is the MP5, which is in the Column 3 and Row 1 (2,0):
"bucket" "int" "2"
"bucket_position" "int" "0"
Essentially, make sure to subtract 1 from your desired position when you input the values since they start at 0 rather than 1.
4) Edit the numbers to swap weapon positions.
5) Make sure that no weapons overlap; otherwise, you will not be able to select them.
6) Copy and paste the weapons folder into the gameplay folder.
Hope this helps!
1) Go to the weapons folder
2) Open the desired weapon .dmx file.
3) In the first section of the code, you should see something like this:
"bucket" "int" "0"
"bucket_position" "int" "0"
Split every change into a seperate mod, THEN I'll use what fits for me.
Just one question tho: What files change the weapon select order on the HUD? I kinda want to move the Shotgun and Hivehand selections
alias RunON "+cl_always_run; alias RunToggle RunOFF"
alias RunOFF "-cl_always_run; alias RunToggle RunON"
alias RunToggle RunON
bind capslock "RunToggle"
What am I doing wrong?
https://developer.valvesoftware.com/wiki/Alias