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-"Bucket: is the Column of the gun and goes from 0 to 4 (Note how starts at 0, resulting in 0, 1, 2, 3, 4 for selections 1-5).
-"Bucket_position" is the Row of the gun, starting at 0 just like the column and increasing as you go down the weapon selection.
Another example is the MP5, which is in the Column 3 and Row 1 (2,0):
"bucket" "int" "2"
"bucket_position" "int" "0"
Essentially, make sure to subtract 1 from your desired position when you input the values since they start at 0 rather than 1.
4) Edit the numbers to swap weapon positions.
5) Make sure that no weapons overlap; otherwise, you will not be able to select them.
6) Copy and paste the weapons folder into the gameplay folder.
Hope this helps!
1) Go to the weapons folder
2) Open the desired weapon .dmx file.
3) In the first section of the code, you should see something like this:
"bucket" "int" "0"
"bucket_position" "int" "0"
Split every change into a seperate mod, THEN I'll use what fits for me.
Just one question tho: What files change the weapon select order on the HUD? I kinda want to move the Shotgun and Hivehand selections
alias RunON "+cl_always_run; alias RunToggle RunOFF"
alias RunOFF "-cl_always_run; alias RunToggle RunON"
alias RunToggle RunON
bind capslock "RunToggle"
What am I doing wrong?
https://developer.valvesoftware.com/wiki/Alias
bind capslock "incrementvar cl_always_run 0 1 1"
alias "+supergluecrouch" "cl_forwardspeed 150; +duck; wait 60; cl_forwardspeed 450"; alias "-supergluecrouch" "-duck; cl_forwardspeed 450"; bind CTRL "+supergluecrouch"
But yeah, the rest won't work unless a compatibility patch is made.
@Karl Only partially. Most changes work, but anything regarding animation delay improvements (these are custom animations for vanilla weapons) and the damage, weapon positioning, recoil, and firing rate of all other weapons does not since they depend on weapon script files, and Juniez' pack overwrites these from what it seems. The only exception to this is the tau cannon and hive hand, since they do not depend on the script files.
The magnum seems to have an issue when using this mod for some reason, but I'll get it fixed right away.
-Increased the maximum damage done by the tau cannon when charged.
I have been looking for these 2 things for a long time
Perfekt 👌👍
Thank You
steamapps\common\Black Mesa\bms\cfg\[autoexec.cfg]
Just open it up with notepad and add the line there without parentheses, and it should work.