Total War: WARHAMMER III

Total War: WARHAMMER III

25 ratings
Run 'Em Down - Units Actually Damage Routing Units (Shown Attribute Version)
   
Award
Favorite
Favorited
Unfavorite
battle
Tags: mod
File Size
Posted
Updated
212.851 KB
27 Dec, 2024 @ 6:26am
27 Mar @ 1:55am
5 Change Notes ( view )

Subscribe to download
Run 'Em Down - Units Actually Damage Routing Units (Shown Attribute Version)

Description
Don't you just love when you have a unit surrounded but it just wont take any damage BECAUSE its surrounded, so the attack animations cant play? Because I don't.
Simply put, I disliked that units couldn't be ran down by cavalry effectively and that encirclements were useless beyond the initial break, so I made this. Units should be able to actually damage and kill things they have surrounded. It worked at Cannae, why not Verdanos?

Only works in campaigns, not custom battles

------

This is the less preferred version of the mod, I recommend using this version instead, but if you want to see under the hood, the one on this page makes it's effects visible. You may get sick of seeing the same ability on every single unit card in the game when it's supposed to be pretty out of sight, out of mind, thus why I reccomend the other one.

Here's the secret, this doesn't do any hamfisted edits to animations. It just makes it so that all units in the game, when *very* close (basically inside another unit) to a broken or shattered unit, like when surrounding or when chasing down when much faster than the other unit, do tiny bits of chip damage via a super short range (un)hidden attribute.

------

Thank you to the people that helped me navigate some of these files to get this working

Compatibility:
Compatible with I assume everything, even modded units
Report issues, questions, or ideas in the comments

------
Some other mods I made that I need to update to be a bit more elegant at some point but I still use
Chain Routs and Morale Tweaks
Experience Matters - Veteran rank changes and adjustments
6 Comments
Deeyourelf  [author] 5 Jan @ 1:51am 
If you're looking in rpfm though it's called chasedown
Deeyourelf  [author] 2 Jan @ 1:02pm 
Yah
F.O.A.D. 2 Jan @ 10:35am 
Is "Run em' down" the actual name of the attribute in-game?
Haven't downloaded this yet but I'm curious.
Deeyourelf  [author] 1 Jan @ 1:32pm 
It was mostly because I wanted an easy version for testing and seeing the numbers while tweaking, but I'm glad releasing it was helpful since I figured someone would want to see too
count rackula 1 Jan @ 11:14am 
thanks for makin this alt version!
VeteranFirewall 29 Dec, 2024 @ 2:19pm 
Another POG mod of the year