RimWorld

RimWorld

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Relic Hunting
   
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Mod, 1.5
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27 Dec, 2024 @ 10:16am
23 Feb @ 5:40am
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Relic Hunting

Description
Adds a Relic Hunting ritual reward for hunting down other Ideology's Relics, or your own. You can even specify which relic you want to quest for, or leave it on random by default on the ritual screen.

Now you can hunt down other Faction's Ideology Relics, for whatever reason you like. RP or maybe just wanting more legendary stuff.

If the ritual is good then you'll get the RelicHunt quest, but instead of it being for your faction's relics, it'll be for a random relic from the target Ideology you selected in the ritual screen.

This can also be used to hunt for your own ideology's relics.

This should be compatible with Faster Relic Subquests https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2625369932

Post any issues or bugs below in the comments and I'll get to them.


Idea/Design by Broms, and C# by Taranchuk.

2/23/25 Update:
Added a new row to the ritual window that allows you to target a specific Ideology relic, default is random.
Popular Discussions View All (1)
2
22 Feb @ 1:22pm
1.4?
Dmitry
34 Comments
Latex Santa 21 Jul @ 10:13am 
@Broms
Alright, thanks for the heads-up.
Broms  [author] 20 Jul @ 12:37pm 
This is on Taranchuk's long 1.6 to do list sorry. It will take some time.
Latex Santa 20 Jul @ 7:46am 
@Broms
Post the link to the new 1.6 version here when it's updated, please and thank you.
Broms  [author] 20 Jun @ 11:28am 
I spent a couple hours trying to fix this and it is beyond my C++ capabilities right now. This is because quest generation code was changed in the base game in 1.6.

I'm going to commission Taranchuk to update this but as you might imagine he is quite swamped right now so it will be updated as soon as possible.
Broms  [author] 16 Jun @ 7:50am 
Hey Visoth, right now the mod is only coded to select from existing relics of ideologies. If you wanted to get something specific you can turn on dev mode and edit another Ideology's relic and then do the ritual to go after that one. This will be updated for 1.6 as soon as possible.
Visoth 16 Jun @ 6:11am 
I'm not sure if there is another mod that does this already (I've looked but never found one), but could we have the ability to select any item in-game as a relic reward? Or would adding that be outside the scope of this mod?

I've always been disappointed from the rather limited choices you can choose from as a relic reward.
koimono 11 May @ 9:53pm 
would be interesting to tie this into the iconoclast meme from alpha memes kind of allowing you to smash the relics of other religions as being heretic
MercuryDoll 17 Apr @ 1:27am 
Could it be possible to let the ritual generate an unassociated relic as aquest reward? As in, completely randomly generated relics that you can hunt endlessly, would be amazing for a treasurehunter playthrough and just hoard shiny objects on pedestals.
Broms  [author] 5 Apr @ 8:22pm 
@Electy I can't fix anything without an error log. You can change the frequency of the subquests with Faster Relic Subquests https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2625369932
electy 4 Apr @ 10:24pm 
I think I need to change the randomization of when missions appear after a successful ritual, where can I change it?