RimWorld

RimWorld

Relic Hunting
34 Comments
Latex Santa 21 Jul @ 10:13am 
@Broms
Alright, thanks for the heads-up.
Broms  [author] 20 Jul @ 12:37pm 
This is on Taranchuk's long 1.6 to do list sorry. It will take some time.
Latex Santa 20 Jul @ 7:46am 
@Broms
Post the link to the new 1.6 version here when it's updated, please and thank you.
Broms  [author] 20 Jun @ 11:28am 
I spent a couple hours trying to fix this and it is beyond my C++ capabilities right now. This is because quest generation code was changed in the base game in 1.6.

I'm going to commission Taranchuk to update this but as you might imagine he is quite swamped right now so it will be updated as soon as possible.
Broms  [author] 16 Jun @ 7:50am 
Hey Visoth, right now the mod is only coded to select from existing relics of ideologies. If you wanted to get something specific you can turn on dev mode and edit another Ideology's relic and then do the ritual to go after that one. This will be updated for 1.6 as soon as possible.
Visoth 16 Jun @ 6:11am 
I'm not sure if there is another mod that does this already (I've looked but never found one), but could we have the ability to select any item in-game as a relic reward? Or would adding that be outside the scope of this mod?

I've always been disappointed from the rather limited choices you can choose from as a relic reward.
koimono 11 May @ 9:53pm 
would be interesting to tie this into the iconoclast meme from alpha memes kind of allowing you to smash the relics of other religions as being heretic
MercuryDoll 17 Apr @ 1:27am 
Could it be possible to let the ritual generate an unassociated relic as aquest reward? As in, completely randomly generated relics that you can hunt endlessly, would be amazing for a treasurehunter playthrough and just hoard shiny objects on pedestals.
Broms  [author] 5 Apr @ 8:22pm 
@Electy I can't fix anything without an error log. You can change the frequency of the subquests with Faster Relic Subquests https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2625369932
electy 4 Apr @ 10:24pm 
I think I need to change the randomization of when missions appear after a successful ritual, where can I change it?
electy 4 Apr @ 10:20pm 
An error occurred when hunting for a religious artifact other than the player's.
Broms  [author] 28 Feb @ 10:27am 
No sorry, that's outside the scope of this mod.
SAUCE__GODD 27 Feb @ 7:19pm 
Can we also get a chance to be intercepted by enemy treasure hunters?
Visoth 23 Feb @ 7:18am 
I just tested again since the update and am not getting any errors, and the quest is generating properly. I did not save the previous log, only screen shot, sorry.

But all seems to be working now since the update. Will keep testing to see if anything pops up.
Broms  [author] 23 Feb @ 5:44am 
I talked to Taranchuk and we need the whole error log please, the screenshot does not provide enough info to debug.
Broms  [author] 23 Feb @ 5:42am 
@Visoth that is really helpful thank you - if you have a few more moments to spare can you share that whole error log please?
Broms  [author] 23 Feb @ 5:41am 
2/23/25 Update:
Added a new row to the ritual window that allows you to target a specific Ideology relic, default is random.
Visoth 22 Feb @ 2:14pm 
@Broms
I am having same issue as Kildarness, here is debug log from the quest: https://i.imgur.com/QMaD1Rf.png

and the error that pops up after doing a ritual:

https://imgur.com/m5xbqyR
Broms  [author] 22 Feb @ 1:33pm 
@Visoth I'll see what I can do
Merlotron 3 Feb @ 12:33am 
Excellent mod. Working as intended :)
SpaceGhost 9 Jan @ 11:19am 
The beginnings of the Legacy of the Rimborn mod maybe? :)
Broms  [author] 9 Jan @ 10:29am 
@Klldarkness can you share an error log? I am having trouble recreating the error.
Broms  [author] 9 Jan @ 5:15am 
@Klldarkness thanks for the report! I'll work on this soon. Pondering if it would be easier to force no selection to be random, or an error prompt.. I think the former.
Klldarkness 8 Jan @ 10:20pm 
For some reason I always get errors on quests for relics, not sure why:

ERR: You've learned that a valuable relic is nearby.

The [relic_name] is one of [relicGlobalCount] ancient objects venerated by many people. If you could collect it, you could build a reliquary to make your colonists happy and attract wealthy pilgrims.</description>


It doesn't actually choose a relic, it just errors out.
Broms  [author] 3 Jan @ 9:44am 
1/3/2025 Update:

Fixed NRE with an additional null check for mods that add lots of rituals.
s5e15 "granite state" 1 Jan @ 9:30pm 
iconoclast finally becoming a real meme
drewsuhferr 31 Dec, 2024 @ 6:20am 
@Holgast thats exactly what I was thinking! I could create a playthrough with this mod alone.
Broms  [author] 31 Dec, 2024 @ 4:17am 
I don't think they're treated any different from other relics, being either useless or a legendary item.
Fishbone 30 Dec, 2024 @ 6:47pm 
Any idea how basegame handles selling relics to the ideology they originate from? Would be interesting to play as a treasure hunter and sell them back to their worshippers, but I have no idea how much relics sell for
Holgast 28 Dec, 2024 @ 9:09pm 
this looks sensational for iconoclast, finally a way to get relics to smash
Broms  [author] 28 Dec, 2024 @ 2:08pm 
I looked at the code for Faster Relic Subquests and this should be compatible. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2625369932
fitznorway 28 Dec, 2024 @ 11:10am 
It would be so cool if this triggered raids from the factions that follow that ideoligion. Great idea, either way.
Willaby_Neko 27 Dec, 2024 @ 11:53pm 
Huh, so this basically just lets us to the whole relic hunt for other ideo's relics? Neat. Makes me wonder if someone'll make a Museum-themed (or maybe an Iconoclast?) run.
HIM 27 Dec, 2024 @ 2:23pm 
that ritual is called "let's watch Indiana Jones"
cool idea