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This guy has multiples moves per turn, can heal large chunks of health, exceedingly high dodge, can proc high levels of blight on multiple targets, and inflict massive bleed on a single target, AND utilize marks, while also having the ability to stun, and oddly the ability to inflict stress and horror. This guy nearly has it all. The only thing I think he's missing is PROT.
It'd be one thing if the boss had a set encounter to allow for preparation, or there was notice it was in the area such as the Fanatic and Thing From the Stars do, but that's not the case. This boss just isn't balanced for appearing in random encounters.
I don't want to discourage you, this is an incredibly cool mod. The balance just needs some love is all.
I think the main is that it can stun-lock any party member (even if they were already stunned last turn) for free, this ruins the tempo of fights with it to be in its favor basically the whole fight and the healing is just unfair it can heal half its health for making the fight last forever. I only now fought it and had to bail after the second heal I value my time and heros far more then trinkets so I would like it more if the stun chance was nerfed HARD and the heal be like 1/4th its health. its a fun fight but way too annoying for the rewards to be worth it
I had an entire team of heroes on near full health with middling stress, and this bastard walloped all of them, giving them all afflictions and killing two. Every turn it was able to stun one of my heroes and mark them, dishing out obscene amounts of stress and healing with ease to counter all my assaults. Its resistances were also still way too high, ranging far above everything else id fought thus far.
Pls nerf
1 action per turn but actually like 3 is crazy and unnecessarily deceiving.
insane dodge for so much protection and damage too. plus the heal.
im sure the trinkets balance it out... but i'll only see if i manage to kill it
As for the bug itself, best I could tell is that the game was actually skipping the next person's turn. Reloading mid effect allowed me to take that person's turn.
Basilisk already got a boost in Protection from his new scales for 2 turns; however, this wasn't too noticeable due to the bonus action. The Protection bonus should be enough to keep him from getting griefed right after healing.
Your patience and insight are appreciated.