Darkest Dungeon®

Darkest Dungeon®

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The Basilisk Miniboss
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General: Monsters
Tags: Miniboss, Boss
File Size
Posted
Updated
6.773 MB
28 Dec, 2024 @ 12:14pm
7 Mar @ 3:46pm
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The Basilisk Miniboss

Description
Miniboss:
It lurks in the dim and dark of the wilds, seeking easy prey.
Where to find: Weald. Torch below 51. 10% Spawn Chance.

The powers at play in the Estate have torn reality, creating intersections with other, more wild, worlds. The Basilisk hails from one such reality, where the arrow of heaven missed the earth, sparing the dinosaurs but damning mankind. Unchecked by divine intervention, the dinosaurs were left to evolve in odd and horrifying ways.

From tail to claw, the Basilisk is primed to rend flesh from bone; but, most fearsome are its eyes, for with one flash it can paralyze any target. A larger creature would be mildly inconvenienced by this brief paralysis; thus the Basilisk focuses on smaller, weaker targets it can quickly eviscerate. Fools have mistaken this caution for weakness, leading to their skulls being added to the malicious creature's rattling necklace.

Hunting is a matter of pride and convenience for this omnivore. The Basilisk will stay away from our parties lest we make ourselves appear vulnerable. Hunting it may seem unwise; yet, the trinkets we might fashion from its parts would aid us greatly.


Trinkets:
Trinket drop chance increases with quest difficulty.



Petrifying Amulet
+5% Chance Party Surprised
Crits Received Chance: +10%
+30% Stun Resist
+50% Stun Skill Chance
Even now its eye glows.



Basilisk Claw
Melee Skill: Armor Piercing: +25%
Melee Skills: +30% Bleed Skill Chance
+10% Crit vs Bleeding
Crits Received Chance: +15% while Marked
On Monster Kill: See Red (10% Chance)
On Attack: Mark Self
To wield its claws and fangs. Intoxicating, isn't it?



Metamorphic Healing
Occultist Only
+20% Healing Skills
On Friendly Skill:
>Cure Bleed/Blight
>Stress Self +6
>Debuff Target: +15% Stress
Off with the old flesh, on with the new.



Token Hunter
Emboldened by Corpses
-10% Virtue Chance
On Monster Kill: For 4 Battles:
>Buff Self: +6% DMG
>Debuff Self: +6% Stress
It took great pride in each and every kill.



Barbed Tail Whip
-20% Stun Resist
-20% Stress Healing Received
+30% Move Skill Chance
+25% Bleed Amount Applied
All feared its eyes, but the tail ended many lives.



Cautious Predator
+25% Stress
+10 Dodge
-10% DMG vs Targets above 51% Max HP
+20% DMG vs Targets below 51% Max HP
On Monster Kill: Gain Basilisk Quirk (10% Chance)
Careful, or you will inherit its habits.



Basilisk Drool
-20 Dodge
-10 SPD
-30% Blight Resist
+25% Blight Amount Applied
+50% Blight Duration Applied
You will need a thick, heavy jar to keep this safe.



Credits:
Credit goes to Livil for their wonderful art and animation work.
Popular Discussions View All (1)
0
30 Jan @ 10:00am
Basilisk Hunter Notes
ManOfGod413
46 Comments
Yaltiaj 15 Jul @ 6:29pm 
Really cool design, but the balance is absolutely bewildering.

This guy has multiples moves per turn, can heal large chunks of health, exceedingly high dodge, can proc high levels of blight on multiple targets, and inflict massive bleed on a single target, AND utilize marks, while also having the ability to stun, and oddly the ability to inflict stress and horror. This guy nearly has it all. The only thing I think he's missing is PROT.

It'd be one thing if the boss had a set encounter to allow for preparation, or there was notice it was in the area such as the Fanatic and Thing From the Stars do, but that's not the case. This boss just isn't balanced for appearing in random encounters.

I don't want to discourage you, this is an incredibly cool mod. The balance just needs some love is all.
Only1DragonR 11 Jun @ 3:51am 
Would be epic as a playable class :) gg awesome mod :)
Brown Buns 25 May @ 2:10pm 
Great art, fun trinkets, but MAN do i not want to have to fight this over and over again once i have all the trinkets, its like thing from the stars times 10
diamondsteve201 15 May @ 1:20pm 
As other have stated its really strong for apprentice as it can do alot without really any draw backs
I think the main is that it can stun-lock any party member (even if they were already stunned last turn) for free, this ruins the tempo of fights with it to be in its favor basically the whole fight and the healing is just unfair it can heal half its health for making the fight last forever. I only now fought it and had to bail after the second heal I value my time and heros far more then trinkets so I would like it more if the stun chance was nerfed HARD and the heal be like 1/4th its health. its a fun fight but way too annoying for the rewards to be worth it
Yan 14 May @ 3:37pm 
pretty poggers
KingHippy666 5 May @ 1:39am 
This thing is still bonkers strong
I had an entire team of heroes on near full health with middling stress, and this bastard walloped all of them, giving them all afflictions and killing two. Every turn it was able to stun one of my heroes and mark them, dishing out obscene amounts of stress and healing with ease to counter all my assaults. Its resistances were also still way too high, ranging far above everything else id fought thus far.
Pls nerf
small fiend smacker 7 Apr @ 11:43am 
great design but extremely strong.
1 action per turn but actually like 3 is crazy and unnecessarily deceiving.
insane dodge for so much protection and damage too. plus the heal.
im sure the trinkets balance it out... but i'll only see if i manage to kill it
Storm spirit 27 Mar @ 12:20pm 
finally, after all these years. thank you for making the closest thing i could find to a dragon like enemy
Adisca 13 Mar @ 2:20pm 
Thanks for the work you've put into this mod. As a light min-maxing loot goblin I tend to run into it quite a bit, so it's nice having a real threat without being Doomsday level of op.
ManOfGod413  [author] 7 Mar @ 4:03pm 
@Adisca, Thank you for discovering this. I tried several different tweaks, but I couldn't fix the bug; thus, I've opted to remove the bonus action.

As for the bug itself, best I could tell is that the game was actually skipping the next person's turn. Reloading mid effect allowed me to take that person's turn.

Basilisk already got a boost in Protection from his new scales for 2 turns; however, this wasn't too noticeable due to the bonus action. The Protection bonus should be enough to keep him from getting griefed right after healing.

Your patience and insight are appreciated.