Darkest Dungeon®

Darkest Dungeon®

The Basilisk Miniboss
46 Comments
Yaltiaj 15 Jul @ 6:29pm 
Really cool design, but the balance is absolutely bewildering.

This guy has multiples moves per turn, can heal large chunks of health, exceedingly high dodge, can proc high levels of blight on multiple targets, and inflict massive bleed on a single target, AND utilize marks, while also having the ability to stun, and oddly the ability to inflict stress and horror. This guy nearly has it all. The only thing I think he's missing is PROT.

It'd be one thing if the boss had a set encounter to allow for preparation, or there was notice it was in the area such as the Fanatic and Thing From the Stars do, but that's not the case. This boss just isn't balanced for appearing in random encounters.

I don't want to discourage you, this is an incredibly cool mod. The balance just needs some love is all.
Only1DragonR 11 Jun @ 3:51am 
Would be epic as a playable class :) gg awesome mod :)
Brown Buns 25 May @ 2:10pm 
Great art, fun trinkets, but MAN do i not want to have to fight this over and over again once i have all the trinkets, its like thing from the stars times 10
diamondsteve201 15 May @ 1:20pm 
As other have stated its really strong for apprentice as it can do alot without really any draw backs
I think the main is that it can stun-lock any party member (even if they were already stunned last turn) for free, this ruins the tempo of fights with it to be in its favor basically the whole fight and the healing is just unfair it can heal half its health for making the fight last forever. I only now fought it and had to bail after the second heal I value my time and heros far more then trinkets so I would like it more if the stun chance was nerfed HARD and the heal be like 1/4th its health. its a fun fight but way too annoying for the rewards to be worth it
Yan 14 May @ 3:37pm 
pretty poggers
KingHippy666 5 May @ 1:39am 
This thing is still bonkers strong
I had an entire team of heroes on near full health with middling stress, and this bastard walloped all of them, giving them all afflictions and killing two. Every turn it was able to stun one of my heroes and mark them, dishing out obscene amounts of stress and healing with ease to counter all my assaults. Its resistances were also still way too high, ranging far above everything else id fought thus far.
Pls nerf
small fiend smacker 7 Apr @ 11:43am 
great design but extremely strong.
1 action per turn but actually like 3 is crazy and unnecessarily deceiving.
insane dodge for so much protection and damage too. plus the heal.
im sure the trinkets balance it out... but i'll only see if i manage to kill it
Storm spirit 27 Mar @ 12:20pm 
finally, after all these years. thank you for making the closest thing i could find to a dragon like enemy
Adisca 13 Mar @ 2:20pm 
Thanks for the work you've put into this mod. As a light min-maxing loot goblin I tend to run into it quite a bit, so it's nice having a real threat without being Doomsday level of op.
ManOfGod413  [author] 7 Mar @ 4:03pm 
@Adisca, Thank you for discovering this. I tried several different tweaks, but I couldn't fix the bug; thus, I've opted to remove the bonus action.

As for the bug itself, best I could tell is that the game was actually skipping the next person's turn. Reloading mid effect allowed me to take that person's turn.

Basilisk already got a boost in Protection from his new scales for 2 turns; however, this wasn't too noticeable due to the bonus action. The Protection bonus should be enough to keep him from getting griefed right after healing.

Your patience and insight are appreciated.
Adisca 7 Mar @ 9:56am 
Shed skin removes an action from a hero, I hope that's a bug because it would be quite bs if it was intended. I took a look at videos of others fighting it, and sure enough it happened to them too, so it seems to be consistent.
ManOfGod413  [author] 11 Feb @ 11:41am 
@Adisca, You make a very good point. After discussion with Livil and testing, I balanced the Apprentice tier Basilisk around resolve 1 instead of 2. I also went ahead and slightly lowered resistances for the other tiers as well. Here are the changes:
Adjusted Apprentice tier Basilisk to be closer to Rank 1 hero balance:
>Blight Resist 100 -> 80%
>Bleed Resist 100 -> 70%
>Debuff Resist 80 -> 60%
Lowered min and max damage of all skills
Lowered ACC of Whiplash and Vile Hunger
Lowered trinket drop rate from 30 -> 20%


Adjusted Veteran tier Basilisk:
>Blight Resist 110 -> 100%
>Bleed Resist 110 -> 80%
>Debuff Resist 90 -> 70%
Lowered trinket drop rate from 40 -> 30%


Adjusted Champion tier Basilisk:
>Bleed Resist 120 -> 100%
>Debuff Resist 100 -> 90%
Kept trinket drop rate at 50%


All Difficulties:
Removed Death Rattle (destress and horror clear) after discovering bug.
->Will replace with something else later. Resolving the error comes first.
eric.wijaya654 8 Feb @ 6:16am 
(added to the list of "oh cool I wonder if someone will make a playable version of this character" mods)
DigitNeo 7 Feb @ 3:29am 
After posting my earlier critics, I've looked into its codes & replays, and my displease increased.

Why the hell it got a random-like Leap attack at the end of the turn?! At least the busted shed skin telegraph us players the dumb lizard gains 1 more action! This mean that it can actually have 4 ACTIONS IN 1 TURN! (Stun > Skin > Attack > Leap)

Why does it get high Blight too! Make up your goddamn mind!

I can't believed you still see your boss as "mini" and written a guide dealing with it. Who does that.

I take it back, this boss is the one of the worst I have ever fought. Forget the Trinkets, this mod is out of here!
DigitNeo 6 Feb @ 3:44am 
Another poorly designed apprentice mini boss.
- High resistance (300% Stun, 100% Bleed & Blight, Debuff 80%)
- 1 action per turn but reality are 3 (very dumb)
- High damage, stun, stress, and bleed
- Non-existent self drawback after heal & 20% Prot (it only drop Bleed by 20% and Debuff by 10%).

I never lost to it but that is because I read the comments in advance, and played with strong classes at LV2 or higher, because of your so-called testing comment.

On that note, you never test it at the early game? No wonder. The only redeeming values about this mod are the Trinkets; it only spawn if torch under 51 Torch; and 50 Stress heal after killing it .

Don't enable this mod unless you want to constantly watch the light level; fully prepare to fight it by purposefully let the light drop below 51; edit the mod yourself; or really want to collect all Trinkets (that's me).
Bog 3 Feb @ 5:50pm 
THIS is how primal predator should feel
Adisca 1 Feb @ 6:49am 
Cool miniboss, love how brutal it is. Although, judging by the numbers the apprentice version seems to be balanced around level 2 heroes. Since it is a random encounter (even if it is avoidable) it might be better to balance it around level 1 heroes. If you mess around with the torch and run into it with a level 0 party you are pretty much screwed.

Also, its resistances seem a bit high, dot teams struggle and the debuff res doesn't help. It has 2 actions so even if debuffs stick they are already nerfed, my suggestion would be lowering at least that one by 10 or 20% so dot heroes can lower the other resistances themselves.
ManOfGod413  [author] 31 Jan @ 11:25am 
@andykychan88, That's fine. You do you. I manually install most mods, and I've tweaked quite a few; so, I take no offense whatsoever.

If you don't mind sharing, how did you change the Basilisk?
andykychan88 31 Jan @ 12:24am 
I really want to respect your design.

But in the end, I couldn't help weakening him a little.
ManOfGod413  [author] 30 Jan @ 10:24am 
@mmmihkel, Thank you for the feedback. I've double checked the files. Basilisk only has a 10% spawn chance below 51 torch. I went ahead and wrote an in universe tips and tricks for the Basilisk and posted it in the Discussions. I know you probably won't reinstall, but hopefully the notes will help out other players.

Good luck with the rest of your Estate run, and may you have a nice week.
PeanutColada 29 Jan @ 4:30pm 
Very unbalanced creature. Stated in battle it only has 1 turn but in fact 3 that causes massive DOT of bleed and blight. Even at level 1 runs it causes 15 dmg with whiplash with 4 bleeding for 3 or more turns. Not to mention it can recover its hp and cure itself of any debuffs...
mmmihkel 28 Jan @ 2:40pm 
Some more testing and while it just be may "luck" but 9 times out of 10 whenever my torch drops under 50 the boss spawns and it's resistances make it unkillable with blight/bleed heroes ... and personally I don't think I should make weald runs with 'mark' heroes only cos of this boss. I'm un-installing but anyone who has masochistic tendencies should try it out - it is a great mod, just not for a noob like me.
PS. I have killed it two times out of the about 30 I met it - so it is possible, just difficult.
mmmihkel 21 Jan @ 11:47am 
It's all good. Maybe something on my side but he has spawned literally every run in weald when the torch drops under 50, so I either need higer lvl heroes to go there at all or carry loads of torches and keep them burning constantly. Will test it more.
ManOfGod413  [author] 21 Jan @ 4:50am 
@mmmihkel To my knowledge, there is no way to separate enemy tiers based on Resolve 0, 1, and 2, as all three levels fall under Apprentice. Personally, I don't tackle any boss or miniboss unless I have a team of Resolve lvl 2 characters. This is what I tested and balanced the Basilisk around. I also tried to prevent the Basilisk from potentially harassing people by restricting his spawn to only low light runs.

Thank you for playing the mod, having the patience to comment, and for the compliment about it's design. It was quite something to see Livil bring the Basilisk to life. I hope you have a good week.
mmmihkel 19 Jan @ 5:12am 
Probably my luck but his been in four weald run I'v done so far and kinda 0 chance with lvl 0 heroes so had to abandon the run. He shouldn't spawn in apprentice lvl dungeon or shoud have just 1 move per turn or have lower bleed/blight amounts or way lower stuns ... other than it's op af, it's very cool by design.
nickpresley 31 Dec, 2024 @ 4:14pm 
@Merc I was gonna say it reminds me of Vertigo from Primal Rage, but yeah. It does resemble the Night feeder, now that you mention it.
ManOfGod413  [author] 30 Dec, 2024 @ 5:36am 
@Zoi, Thank you for the feedback. Livil was able to adjust the combat idle, so the Basilisk stands further back. I have also updated the idle screenshot above to reflect this.
Merc 30 Dec, 2024 @ 5:06am 
love the boss design, it kinda remind me of the night feeder.
Separatian 30 Dec, 2024 @ 12:14am 
Excellent art, looking forward to fighting it:steamthumbsup:
Bog 29 Dec, 2024 @ 4:38pm 
Daamn, after all this years we finnaly get good miniboss mod
The Sorting Helmet 29 Dec, 2024 @ 1:18pm 
Man, these are going to be nice rewards for the fight now. Very nice.
Perturabo 29 Dec, 2024 @ 11:44am 
This reminds me of a good song.
JelloSkeleton 29 Dec, 2024 @ 11:41am 
He's based
polsked139 29 Dec, 2024 @ 11:39am 
He's hot
Determined Man 29 Dec, 2024 @ 10:35am 
He's cute
ManOfGod413  [author] 29 Dec, 2024 @ 10:23am 
@The Sorting Helmet, Thanks for the feedback. I went ahead and tweaked the trinkets a bit:
Petrifying Amulet
+10 -> +5% Chance Party Surprised
Being ambushed isn't fun.

Barbed Tail Whip
-30 -> -20% Stun Resist
-30 -> -20% Stress Healing Received
Negatives outweighed positives.

Basilisk Drool
+25% Stress -> Removed
-60 -> -30% Blight Resist
SPD and Dodge debuff should be enough.

Token Hunter
-30% Stress Healing Received -> Removed
+5 -> +6% DMG
+5 -> +6% Stress
Removed SHR debuff and increased On Kill buffs to allow
for faster ramp up.

I also added a Bleed Resist debuff to Basilisk's Shed Skin, so it loses Bleed and Debuff resist on skill use.
The Sorting Helmet 29 Dec, 2024 @ 8:36am 
@ManOfGof413 The fight edges on a bit on the tough end, probably up there with a more viscous Shambler. I would pull back its Bleed Resists a little just so more team variety has a stronger chance against it outside Mark/Nuke being the most consistent. Perhaps when it uses Shed Skin it can clear off whatever Bleed or Blight it has on it (if it doesn't already). If I were to hunt him with just Vanilla characters and no mods, High Dmg and Mark would definitely be the route.

Trinkets are strong but very punishing to what they provide, it makes the fight painful for the award achieved. Kraken's trinkets (CC Addon) is a hard fight but gives some really strong trinkets though. The best Basilisk trinket is probably Occultist's and the Self:Mark is a solid tank trinket, others have some pretty nasty downside. All trinkets compete with Vanilla so to speak.
Abadel 29 Dec, 2024 @ 8:21am 
Good boss mod but in my opinion the trinkets are unbalanced, some are decent but most are far behind even the basic trinkets in the game
Frederick O'Cholera 29 Dec, 2024 @ 4:50am 
Here's some QoL suggestions:
Basilisk is ridiculously close to the party, its combat animation position either needs to be moved back a little or the monster size type must be increased by 1. The position of the special bones (fxhead, fxchest, fxkill, fxdot) must be properly arranged and not just on combat animation but on its defend sprite too. As the video of the Helmet showed the special bones are in the default position both on the defending and battle sprite.
ManOfGod413  [author] 29 Dec, 2024 @ 4:24am 
@ShallowIris, Glad you're enjoying it. As for your question, the Basilisk is a cautious predator and prefers to hunt in the dark. That said, it has no way of preventing you from using torches once you're in battle; thus you can lure it out in the dark, to then fight it in the light.
ShallowIris 29 Dec, 2024 @ 3:23am 
All things good but may we get the boss fight in radiant light?
ManOfGod413  [author] 29 Dec, 2024 @ 12:23am 
@The Sorting Helmet, That's awesome! Thank you for the showcase. I was worried he might be too tough. I typically try to balance a fight up/down until I start to lose a party member every now and then. I'm glad you showed both ways of how the fight can go, good and bad. It was funny to see Basilisk completely bullied by a debuff team.

You mentioned that the trinkets were a hit or miss for you. Which ones do you have issue with?
ManOfGod413  [author] 29 Dec, 2024 @ 12:00am 
superLEIA, I understand what you mean. There are plans to give options in the future, but I don't want to spoil anything. I'm glad you're enjoying the mod, and thank you for the compliment.
The Sorting Helmet 28 Dec, 2024 @ 9:19pm 
Showcased your boss on Youtube, really nasty fight he is. Great work.
superAnteenee 28 Dec, 2024 @ 9:19pm 
man i wish it would spawn in more places but a very amazing mod!
Verllero 28 Dec, 2024 @ 5:26pm 
Nice.:lunar2019coolpig: