Company of Heroes 3

Company of Heroes 3

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(2) Salvation
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Tags: extension, map
File Size
Posted
Updated
8.196 MB
28 Dec, 2024 @ 2:57pm
27 Apr @ 4:17am
34 Change Notes ( view )

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(2) Salvation

Description
In the shadow of the rugged cliffs along Italy's Adriatic coast, nestled between the azure waters and the whispering pines, lay the small, picturesque town of Bellavista.

Known for its quaint cobblestone streets, vibrant market square, and the warm, golden sands of its beach, Bellavista was a hidden gem, untouched by the horrors of the world until the dark days of World War II.

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1vs1 Map for GBPirate's Community Mapmaking Competition 2025!

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Once again - Welcome any suggestions/comments. THANKS. :)
27 Comments
Shadowphreak  [author] 27 Apr @ 4:19am 
Updates,

- Big pass over the Territory Zones, cleaned up, adjusted. Especially around cut offs and outer border area.
- Removed some big trees that were blocking views.
- Cleaned up team 1 base, sunk dirt roads, adjusted tracks throughout.
- Reduced alpha on a bunch of splats.
- Removed/adjusted some cover items.
- Removed ships from oob far, far away. ;)
- Added some details around walls and other areas.
- Fixed some ground issues.
Shadowphreak  [author] 11 Apr @ 3:13am 
Updates,

Fixed fire in church from showing through floor/rock.
Changed the two top/bottom strat points to low ammo.
Tried tweaking some territory points .
more to come...!
Shadowphreak  [author] 20 Mar @ 3:16am 
Update,

- Details around out of bounds area's.
Shadowphreak  [author] 18 Mar @ 4:39am 
Update,

- Big old art pass throughout entire map... :)
Shadowphreak  [author] 17 Mar @ 3:02am 
Update,

- Visual update, cleared up some brush, trees, opened up pathfinding more removing some more support walls around team 1 base area.
Shadowphreak  [author] 16 Mar @ 2:20pm 
Updates,
- Fixed lighting, not so bright on certain entities
- Lowered blue of water.
- Added pathways onto beach.
- Redid VP and most capture points so not so close.
- Consolidated two +5 ammo to one +10 ammo near center/bottom.. too many cap points.
- Redid most roads completely from scratch.
- Flattened out near church area for better pathfinding. removed cliff/rock.
- Changed ungarrison buildings to destroyed versions, icon shouldnt show up all the time now.
- Tweaked beach rock.
- Moved blown tower in more off road.
- Destroyed some buildings more so to provide better camera sight.
- Removed side buildings on mansion for better sight/pathfinding.
- Various other changes throughout!

:)
Shadowphreak  [author] 10 Mar @ 6:07am 
Updates,
- fixed water flicker/flow
- fixed base mg defending cap point.
- replaced those building/stair issues.
- opened up more support wall areas
- removed couple more buildings in middle area.
- opened up beach area, reduced cliffs a bit.
- tweaked cap zones
- Removed gate by team 1 that was causing pathing issue.
- Misc other updates....
Shadowphreak  [author] 1 Mar @ 6:39am 
Updates,

- Go over with Terrain grass/etc.
- Reduced road sizes throughout.
- Changed some big buildings to smaller ones.
- Update team 1 farm area.
- Removed some support walls.
- Added some cliff rocks througthout.
- Added little grass here and there.
- Added many decals/rubble/damage throughout.
- Added sand covering over beach areas.
- Misc other updates/fixes... :)
Shadowphreak  [author] 23 Feb @ 8:27am 
Updates,
- Completely new atmosphere. (from relics Gela, since similar environment)
- Redid all the splines, adjusted alpha levels.
- Touched up all the grass, roads.
- Split the two med fuels into low fuels for top.
- Split the center ammo points.
- Moved over most zones to get pathfinding +/- same from bases.
- Repainted all the capture zones.
- Changed a bunch of zones to square small.
- Balanced cover for both sides for important cap points/vp.
- cleaned up left building area, removed some trees, removed gazebo to open up.
- Re textured rivers so not so dirty.
- Fixed borders to match interactive dimensions.
- Various other changes throughout
Shadowphreak  [author] 18 Feb @ 7:29am 
Update,

- Redid atmosphere. No more darkness/weird things I hope.
- Opened up bottom center of map, removed middle buildings to open up to center.
- Moved middle vp slightly.
- Moved middle fuel points outwards more to even it out.
- Blew up buildings more to identify them as ungarrisonable.