Company of Heroes 3

Company of Heroes 3

(2) Salvation
27 Comments
Shadowphreak  [author] 27 Apr @ 4:19am 
Updates,

- Big pass over the Territory Zones, cleaned up, adjusted. Especially around cut offs and outer border area.
- Removed some big trees that were blocking views.
- Cleaned up team 1 base, sunk dirt roads, adjusted tracks throughout.
- Reduced alpha on a bunch of splats.
- Removed/adjusted some cover items.
- Removed ships from oob far, far away. ;)
- Added some details around walls and other areas.
- Fixed some ground issues.
Shadowphreak  [author] 11 Apr @ 3:13am 
Updates,

Fixed fire in church from showing through floor/rock.
Changed the two top/bottom strat points to low ammo.
Tried tweaking some territory points .
more to come...!
Shadowphreak  [author] 20 Mar @ 3:16am 
Update,

- Details around out of bounds area's.
Shadowphreak  [author] 18 Mar @ 4:39am 
Update,

- Big old art pass throughout entire map... :)
Shadowphreak  [author] 17 Mar @ 3:02am 
Update,

- Visual update, cleared up some brush, trees, opened up pathfinding more removing some more support walls around team 1 base area.
Shadowphreak  [author] 16 Mar @ 2:20pm 
Updates,
- Fixed lighting, not so bright on certain entities
- Lowered blue of water.
- Added pathways onto beach.
- Redid VP and most capture points so not so close.
- Consolidated two +5 ammo to one +10 ammo near center/bottom.. too many cap points.
- Redid most roads completely from scratch.
- Flattened out near church area for better pathfinding. removed cliff/rock.
- Changed ungarrison buildings to destroyed versions, icon shouldnt show up all the time now.
- Tweaked beach rock.
- Moved blown tower in more off road.
- Destroyed some buildings more so to provide better camera sight.
- Removed side buildings on mansion for better sight/pathfinding.
- Various other changes throughout!

:)
Shadowphreak  [author] 10 Mar @ 6:07am 
Updates,
- fixed water flicker/flow
- fixed base mg defending cap point.
- replaced those building/stair issues.
- opened up more support wall areas
- removed couple more buildings in middle area.
- opened up beach area, reduced cliffs a bit.
- tweaked cap zones
- Removed gate by team 1 that was causing pathing issue.
- Misc other updates....
Shadowphreak  [author] 1 Mar @ 6:39am 
Updates,

- Go over with Terrain grass/etc.
- Reduced road sizes throughout.
- Changed some big buildings to smaller ones.
- Update team 1 farm area.
- Removed some support walls.
- Added some cliff rocks througthout.
- Added little grass here and there.
- Added many decals/rubble/damage throughout.
- Added sand covering over beach areas.
- Misc other updates/fixes... :)
Shadowphreak  [author] 23 Feb @ 8:27am 
Updates,
- Completely new atmosphere. (from relics Gela, since similar environment)
- Redid all the splines, adjusted alpha levels.
- Touched up all the grass, roads.
- Split the two med fuels into low fuels for top.
- Split the center ammo points.
- Moved over most zones to get pathfinding +/- same from bases.
- Repainted all the capture zones.
- Changed a bunch of zones to square small.
- Balanced cover for both sides for important cap points/vp.
- cleaned up left building area, removed some trees, removed gazebo to open up.
- Re textured rivers so not so dirty.
- Fixed borders to match interactive dimensions.
- Various other changes throughout
Shadowphreak  [author] 18 Feb @ 7:29am 
Update,

- Redid atmosphere. No more darkness/weird things I hope.
- Opened up bottom center of map, removed middle buildings to open up to center.
- Moved middle vp slightly.
- Moved middle fuel points outwards more to even it out.
- Blew up buildings more to identify them as ungarrisonable.
Shadowphreak  [author] 27 Jan @ 8:57am 
Update,

- Changed atmosphere/brightness/orbit.
Shadowphreak  [author] 25 Jan @ 2:47pm 
Update,

- Big Art pass throughout. Edges, shrubs, splats, tons of stuff all over.
Shadowphreak  [author] 25 Jan @ 11:30am 
Update,

Added some beach stuff, destructions. :)
Shadowphreak  [author] 24 Jan @ 4:00am 
Massive update,

- Completely redid the Capture points, added new cutoffs.
- Added destruction across entire map.
- Ungarrison many buildings.
- Added details to top of map.
- Extended playable area on top and bottom.
Shadowphreak  [author] 20 Jan @ 3:10am 
Updates,

- Destroyed middle tall buildings.
- Block Garrison/Destroyed buildings around cap points.
- Misc art pass on rivers.

STill pending - Updating cap points to make more sense. ;)
Shadowphreak  [author] 14 Jan @ 5:13am 
Updates,

- Removed low ammo point by VP.
- Cleaned up capture zones
- Redid entrances to mansion area.
- Reduced/removed trees
- Added stairs to beach access.
- Removed excessive splashes around rocks.
- Added low walls around center vp/hill.
- Art pass throughout.
Timevans999 13 Jan @ 1:35pm 
Very nice looking map!
Shadowphreak  [author] 11 Jan @ 4:04am 
Updates,

- Removed some trees covering important areas.
- Texture updates throughout (team 1 base, roads narrower)
- Blew up church by beach.
- Opened up many areas that were choke points.
- Misc art pass throughout
Shadowphreak  [author] 7 Jan @ 4:13am 
Updates,

- Increased playable area top of map.
- Moved VP's closer inland.
- Did a decal/detail pass throughout map.
- Fixed blown arty guns in team 1 base.
- Added tree/bush blocker on bottom right of map by team 2 for vp point.
Pingu 3 Jan @ 11:54am 
Looking pretty dope! :)
Shadowphreak  [author] 2 Jan @ 2:31am 
Thank yous :)
(TikTok) JohnieNobleHam 1 Jan @ 8:22pm 
Keep up the good work Shadow! You make the best maps!
GrayVos 30 Dec, 2024 @ 5:04pm 
Good luck with the competition Shadow.
Shadowphreak  [author] 30 Dec, 2024 @ 5:27am 
Updates,

- Changed the two main stairs in the middle park to regular walls from support walls.
- Moved the VP over team 1 inland more. Moved ammo where it was.
- Ungarrison a bunch of buildings that were facing spawns.
- Did another detail run with decals/splats/etc...
- Misc other updates. :)
Shadowphreak  [author] 30 Dec, 2024 @ 4:03am 
Chimp thanks for comments! Will be balancing this thank you!
Chimp2010 29 Dec, 2024 @ 9:35pm 
Shadow: nice map. The upper base has a MP point that does not close off any area's. you might want to turn that into a +5 ammo and move the MP point down a position. The building close to the base also allow MG to pin infantry as they come out of some of the base areas. Thanks again for the map. = ):steamthumbsup:
Shadowphreak  [author] 29 Dec, 2024 @ 5:06am 
Updates,

- Increased light.
- Detailed rivers/waterfalls.
- Adjusted capture zones, especially around team 2 base.
- Added more details in center area. Changed cobble to red brick.
- Many misc. other changes.