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- Big pass over the Territory Zones, cleaned up, adjusted. Especially around cut offs and outer border area.
- Removed some big trees that were blocking views.
- Cleaned up team 1 base, sunk dirt roads, adjusted tracks throughout.
- Reduced alpha on a bunch of splats.
- Removed/adjusted some cover items.
- Removed ships from oob far, far away. ;)
- Added some details around walls and other areas.
- Fixed some ground issues.
Fixed fire in church from showing through floor/rock.
Changed the two top/bottom strat points to low ammo.
Tried tweaking some territory points .
more to come...!
- Details around out of bounds area's.
- Big old art pass throughout entire map... :)
- Visual update, cleared up some brush, trees, opened up pathfinding more removing some more support walls around team 1 base area.
- Fixed lighting, not so bright on certain entities
- Lowered blue of water.
- Added pathways onto beach.
- Redid VP and most capture points so not so close.
- Consolidated two +5 ammo to one +10 ammo near center/bottom.. too many cap points.
- Redid most roads completely from scratch.
- Flattened out near church area for better pathfinding. removed cliff/rock.
- Changed ungarrison buildings to destroyed versions, icon shouldnt show up all the time now.
- Tweaked beach rock.
- Moved blown tower in more off road.
- Destroyed some buildings more so to provide better camera sight.
- Removed side buildings on mansion for better sight/pathfinding.
- Various other changes throughout!
:)
- fixed water flicker/flow
- fixed base mg defending cap point.
- replaced those building/stair issues.
- opened up more support wall areas
- removed couple more buildings in middle area.
- opened up beach area, reduced cliffs a bit.
- tweaked cap zones
- Removed gate by team 1 that was causing pathing issue.
- Misc other updates....
- Go over with Terrain grass/etc.
- Reduced road sizes throughout.
- Changed some big buildings to smaller ones.
- Update team 1 farm area.
- Removed some support walls.
- Added some cliff rocks througthout.
- Added little grass here and there.
- Added many decals/rubble/damage throughout.
- Added sand covering over beach areas.
- Misc other updates/fixes... :)
- Completely new atmosphere. (from relics Gela, since similar environment)
- Redid all the splines, adjusted alpha levels.
- Touched up all the grass, roads.
- Split the two med fuels into low fuels for top.
- Split the center ammo points.
- Moved over most zones to get pathfinding +/- same from bases.
- Repainted all the capture zones.
- Changed a bunch of zones to square small.
- Balanced cover for both sides for important cap points/vp.
- cleaned up left building area, removed some trees, removed gazebo to open up.
- Re textured rivers so not so dirty.
- Fixed borders to match interactive dimensions.
- Various other changes throughout
- Redid atmosphere. No more darkness/weird things I hope.
- Opened up bottom center of map, removed middle buildings to open up to center.
- Moved middle vp slightly.
- Moved middle fuel points outwards more to even it out.
- Blew up buildings more to identify them as ungarrisonable.
- Changed atmosphere/brightness/orbit.
- Big Art pass throughout. Edges, shrubs, splats, tons of stuff all over.
Added some beach stuff, destructions. :)
- Completely redid the Capture points, added new cutoffs.
- Added destruction across entire map.
- Ungarrison many buildings.
- Added details to top of map.
- Extended playable area on top and bottom.
- Destroyed middle tall buildings.
- Block Garrison/Destroyed buildings around cap points.
- Misc art pass on rivers.
STill pending - Updating cap points to make more sense. ;)
- Removed low ammo point by VP.
- Cleaned up capture zones
- Redid entrances to mansion area.
- Reduced/removed trees
- Added stairs to beach access.
- Removed excessive splashes around rocks.
- Added low walls around center vp/hill.
- Art pass throughout.
- Removed some trees covering important areas.
- Texture updates throughout (team 1 base, roads narrower)
- Blew up church by beach.
- Opened up many areas that were choke points.
- Misc art pass throughout
- Increased playable area top of map.
- Moved VP's closer inland.
- Did a decal/detail pass throughout map.
- Fixed blown arty guns in team 1 base.
- Added tree/bush blocker on bottom right of map by team 2 for vp point.
- Changed the two main stairs in the middle park to regular walls from support walls.
- Moved the VP over team 1 inland more. Moved ammo where it was.
- Ungarrison a bunch of buildings that were facing spawns.
- Did another detail run with decals/splats/etc...
- Misc other updates. :)
- Increased light.
- Detailed rivers/waterfalls.
- Adjusted capture zones, especially around team 2 base.
- Added more details in center area. Changed cobble to red brick.
- Many misc. other changes.