Total War: WARHAMMER III

Total War: WARHAMMER III

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Khorne Daemonic Buildings Cost Skulls
   
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30 Dec, 2024 @ 12:18pm
22 Jan @ 9:48am
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Khorne Daemonic Buildings Cost Skulls

Description
Summary
Taking inspiration from how the Chaos Dwarf campaign requires different resources to construct different buildings, this mod makes it so that 6 (of the 13) Khorne building chains cost skulls instead of gold.

The 6 building chains updated in this way are:

  1. The Daemonic Servants chain which allows recruitment of Bloodletters and Fleshhounds
  2. The Daemonic Mounts chain which allows recruitment of Blood Shrines and Skullcannons
  3. The Greater Daemonic Servants chain which allows recruitment of Soul Grinders and Bloodthirsters
  4. The Mortal Champions chain which allows recruitment of Chosen and Wrathmongers / Skullreapers. This is the only 'mortal' units building chain modified, but it's a big pile of skulls in the flavour text and I've added buffs to this chain to help you collect more skulls from kills.
  5. The Favoured Income chain which gives global buffs to your post battle income / sacking income. I picked this infra chain because I think this sets up a nice gameplay loop of (spend gold to raise armies) -> (use armies to get skulls) -> (spend skulls on this chain to get more gold) -> etc.
  6. The Replenishment chain which gives growth and replenishment. I picked this infra chain because I think Khorne lost something in the v6 rework and was too conventional in how growth could be acquired now. This change hopefully brings back a bit of that lost flavour.

I have set the skull cost of all of these buildings to be 40% of their vanilla gold cost.

The buildings and their skulls costs are detailed fully further below.




Building Chain Skull Costs

Daemonic Servants chain

  1. Tier 1 - 600 skulls
  2. Tier 2 - 1000 skulls

Daemonic Mounts chain

  1. Tier 1 - 1000 skulls
  2. Tier 2 - 1400 skulls
  3. Tier 3 - 2200 skulls

Geater Daemonic Servants chain

  1. Tier 1 - 2200 skulls
  2. Tier 2 - 3200 skulls

Mortal Champions chain

  1. Tier 1 - 1400 skulls
  2. Tier 2 - 2200 skulls

Note: This chain benefits from Arbaals 50% discount to the construction cost for mortal military buildings, so he can construct it for 700 / 1100 skulls.

Favoured Income chain

  1. Tier 1 - 600 skulls
  2. Tier 2 - 1000 skulls
  3. Tier 3 - 1600 skulls

Replenishment chain

  1. Tier 1 - 300 skulls
  2. Tier 2 - 600 skulls
  3. Tier 3 - 1000 skulls




Other Changes

In order to compensate for this potential additional cost of skulls, I have some other minor tweaks. These should help you the player scale your skull economy up as your empire grows.

  • The corruption chain infrastructure building chain now gives an 8% global buff to skulls from kills at max level. This replaces the flat 40 skulls per turn it used to give.
  • The mortal champions military building chain now gives a 12% global buff to skulls from kills at max level. This replaces the 120 gold income per turn it used to give.
  • Other buildings which gave a flat number of skulls per turn have had this number doubled. The buildings which give a flat amount of skulls per turn are; the Hall of Challenges cult building, the Ivory resource building and the Galbaraz Khorne landmark building.

Finally, in order to preserve compatability with my other Khorne mod, Khorne Recruitment Reworked (for Warband upgrades) , the buildings in the Bloodletters chain and the war machines chain can all be constructed at 1 tier lower. If this is an issue for you then please say so in the comments and I might do a non-compatible version of this mod.
6 Comments
chris_sansom  [author] 10 Feb @ 12:10pm 
Ah ok - glad to hear that fixed it for you!
sentry 9 Feb @ 10:26am 
Using "WH3 Mod Manager" now instead of the vanilla one and looks good. Thanks for the help.
sentry 9 Feb @ 9:58am 
No worries, I'll try using an external mod manager as well. Thx.
chris_sansom  [author] 9 Feb @ 7:18am 
Hi @Sentry. I'm not really sure tbh - there shouldn't be anything too unusual about the update. I did use a non-vanilla mod manager to upload this mod and the update it, so I'll try out updating it via the vanilla mod-manager.

Due to work and some IRL challenges for me atm, this might not happen for a couple of days but I'll let reply to this thread again when I've done it.
sentry 8 Feb @ 3:52pm 
Hi, your mod is exactly what I was looking for to make the latest Khorne campaigns a bit more challenging. However, I can't seem to get this mod to be available in the stock mod manager; it doesn't show up. I've tried validating files and resubscribing but it doesn't appear. Could there be some issue with the latest update?
Shatilov 30 Dec, 2024 @ 1:54pm 
amazing, exactly what is needed.