Total War: WARHAMMER III

Total War: WARHAMMER III

Not enough ratings
Khorne Recruitment Reworked (for Warband upgrades)
   
Award
Favorite
Favorited
Unfavorite
campaign
Tags: mod
File Size
Posted
Updated
659.470 KB
29 Dec, 2024 @ 12:45pm
22 Jan @ 9:39am
3 Change Notes ( view )

Subscribe to download
Khorne Recruitment Reworked (for Warband upgrades)

Description
TL:WR
  • Simplifies Khorne recruitment to compliment using Warband upgrades system by removing OP direct recruitment options.
  • Adds buffs to buildings which have had direct recruitment options removed to compensate.
  • Makes other units more viable by being available for recruitment at lower tiers and / or the main settlement chain.
  • Adds Hellcannons to Khorne roster so you don't always have to advance at the enemy line.




Details and Motivations!

Problem - No need to recruit marauders
There is almost no reason to ever use Marauder units since Chaos Warrior equivalents will always be available instead and the additional recruitment / upkeep cost of Chaos Warriors is easily offset by how much more durable they are.

Solution - Warband system enforced
Champions of Chaos DLC already fixed this in my opinion with the Warband upgrade system, which can be unlocked for Khorne factions using Bagholders excellent Warband Upgrade Ultimate mod, which is marked as required for this mod.

Link to that mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2853239091

In addition, this Mod then streamlines what mortal* units can be recruited directly - if units can be attained by warband upgrades, then they have been removed from the recruitment options.

This means that you will have to use marauders units to 'earn' Chaos Warriors / Forsaken / Spawn / Knights / Skullcrushers / Chariots.

*: Since Exalted Bloodletters are also available using the vanilla Warband upgrades, these have also been removed from direct recruitment, and can be attained by recruiting regular Bloodletters first.

To balance the above out, any building which has had a direct recruitment option removed has received buffs to compensate.

  • Bloodletter building chain grants +10% movement range for forces in that province.
  • Chaos Warrior building chain reduces warband upgrade cost for forces in that region by up to 30%.
  • Monsters building chain provides 2 garrison units, starting with 2 Khorngors and eventually progressing up to Slaughterbrute + Khornataur G/W. Tier 5 now also gives a +5 global buff to the armour and mass % of Spawn, Bloodbeasts, Khornataurs and Slaughterbrutes
  • Chaos Knights chain gives 10 research points at max level, and reduces recruitment duration of units in the local province by 1 turn.
  • Chosen of Khorne chain has had it's province wide Lord and Hero recruit rank increases now made factionwide. Province unit recruit rank bonus increased from +2 to +3.
  • Iron Resource building chain grants a global 5% discount for warband upgrades.

All of the numbers detailed above are for the buildings at their max level.

Another aspect I like about these changes are that it helps further distinguish Skullreapers and Wrathmongers from Chaos Warriors / Chosen, since they are available for direct recruitment.




Problem - Furies, Warhounds and Fleshhounds feel fragile
These units are meant to be an important part of the mobility of the Khornate roster, but they don't have the staying power to warrant using up a building slot for them alot of the time.

Solutions - Simpler recruitment
  • Furies can now be recruited from any demonic settlement.
  • Warhounds can now be recruited from any mortal settlement.
  • Fleshhounds can now be recruited at Tier 1 from the Bloodletters building chain.




Problem - Beasts building chain units never get used
Because armoured mortal units are so good and durable, and because Blood Hosts don't include them, most of the units in the beasts building chain don't ever get used and are not worth using up a build slot for.

Solution - Made them available all at 1 tier lower
  • Khorngors now available at Tier 1.
  • Bloodbeasts now available at Tier 2.
  • Khornataurs now available at Tier 3.
  • Slaughterbrutes now available at Tier 4.

Similarly:
  • Bloodthrones now available at Tier 2.
  • Skullcannons now available at Tier 3.
  • Bloodcrushers now available at Tier 3.




Problem - Always having to advance upon the enemy gets grindy
Unless you bring lots of skull cannons in armies, Khorne campaigns can get a bit grindy on the battle map when you have to waddle up your melee army to the enemy for 50th time.

Solution - Hellcannons
Hellcannons can now be recruited by Khorne factions! They are available at the war machines building chain and benefit from the same techs and character skills as Skullcannons.

As an added bonus, their unit cards look right at home in the roster and they even have an ability called "Bloood!" so I don't think they'll feel too out of place.

I've also added an effect to the Blood Herald red line skill tree to buff their explosive missile damage by 20% (along with Skullcannons) since they won't benefit from Charge bonus / Armour as much. The Blood Herald rank 7 skill now also increases their range by 10%.
1 Comments
Papashoulz 1 Jan @ 9:55am 
Nice, thank you