RimWorld

RimWorld

252 ratings
Mechanoid Upgrades - Archotech
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Mod, 1.5, 1.6
File Size
Posted
Updated
2.122 MB
31 Dec, 2024 @ 5:19am
21 Jul @ 9:54am
8 Change Notes ( view )
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Mechanoid Upgrades - Archotech

In 1 collection by GoGaTio
My mods
8 items
Description

This mod adds archotech upgrades for mechanoids that cannot be crafted, but can be obtained via quests or as loot from ancient shrines. Sometimes they can appear installed in enemy mechs, so checks if random centipede can use insanity lance or diabolus-like cannon on your colonists.



Also adds new artifacts that can be obtained like regular archotech stuff.




Q: Would new upgrades be added?
A: Yes, if you have any ideas you can some of them will go into this mod.

Q: Combat Extended compatible?
A: Should be, but could have issues so some polish would be great.


Legal stuff:

C#, xml and some texture by GoGaTio

Other textures by Mismagius

Harmony by Brrainz

Rimworld is owned by Tynan Sylvester
61 Comments
Maxitous 1 Aug @ 8:47am 
The bug I reported is fixed, now extractors appear correctly in trader's inventories. Thanks GoGaTio :]
GoGaTio  [author] 26 Jul @ 12:49am 
@Fwiffo already fixed it, will upload update as soon as will finish other fixes
Fwiffo 26 Jul @ 12:41am 
Getting the following error on game launch:
XML error: <chance>0.01</chance> doesn't correspond to any field in type Option. Context: <li><chance>0.01</chance><thingSetMaker Class="ThingSetMaker_Count"><fixedParams><filter><thingSetMakerTagsToAllow><li>MU_ArchoUpgrades</li></thingSetMakerTagsToAllow></filter></fixedParams></thingSetMaker></li>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.XmlToObjectUtils.DoFieldSearch_Patch1 (System.Type,System.Xml.XmlNode,System.Xml.XmlNode)
Verse.DirectXmlToObjectNew:ResolveFieldForNode
<...>
(System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Turkwise 23 Jul @ 3:57am 
Definitely needs an archotech version of the energy upgrade
Evenstaar 21 Jul @ 6:02pm 
Maybe an integrated deep driller that drills pre-scanned ores only would be more balanced. I don't know what your colony situation is, but I have way too many undrilled steel deposits and not enough steel.
Tirith Amar 16 Jul @ 4:53am 
Upgrade idea, Unlimiter has a high upgrade slot requirement, but allows installing bigger mech upgrades into smaller mechs, or smaller mech upgrades into bigger mechs.

Another idea would be exclusively for tunneler mech, an integrated combined deep scanner and deep driller, alllows to get any resources at almost any location in unlimited quantities.
天启洪流apocalyptic 13 Jul @ 9:56am 
【red error】 Exception loading from System.Xml.XmlElement: System.MissingMethodException: Default constructor not found for type System.String
at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic, System.Boolean wrapExceptions) [0x00076] in <51fded79cd284d4d911c5949aff4cb21>:0
【yellow error】Mod [Patch]make Mechanoid Upgrades Archotech items sellable dependency (gogatio.mechanoidupgrades.archotech) needs to have <downloadUrl> and/or <steamWorkshopUrl> specified.
【red error】 Exception loading from System.Xml.XmlElement: System.MissingMethodException: Default constructor not found for type System.String
at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic, System.Boolean wrapExceptions) [0x00076] in <51fded79cd284d4d911c5949aff4cb21>:0
Maxitous 1 Jul @ 3:59pm 
[2/2] However, that would be weird IMO, because Mechanoid Upgrades is loaded bellow Integrated Implants (and is one of the last mods in the list) and the Archotech submod is second to last, so in theory it is not being overwritten by something else.

¿What could be the issue?

I hope this helps others and thanks for reading. :praisesun:
Maxitous 1 Jul @ 3:58pm 
[1/2] Hello! I'm trying to get the extractors, but I'm pretty convinced something is replacing them in shops. I summoned 40+ orbital traders (of all types, including mechanoid traders) and they had no extractors (they had many archotech items [Including archo implants, insanity lances and archite genes]), same with quests: Many archotech items, zero extractors.

Don't get me wrong, this is not an attempt to blame the mod creator for this, I recognize it is a problem on my end, but I was wondering if you're aware of any mods that might compete with the loot pool or something like that.

In my mod list the biggest suspect is Integrated implants, but removing it would pretty much destroy my colony since it is mostly centered around some of its additions.
Raith 19 Jun @ 3:11am 
honestly if it weren't for the mechanoid shields given by the base mod, the perplex would be nigh unusable with how often they teleport, needing to be repaired, forgetting commands when they teleport, and deselecting the current mechanoid I'm commanding.. I really think they need to be reworked somehow if you want people to use them.