RimWorld

RimWorld

528 ratings
Mechanoid Upgrades
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Mod, 1.5, 1.6
File Size
Posted
Updated
4.972 MB
13 Nov, 2024 @ 7:00am
13 Jul @ 1:33pm
22 Change Notes ( view )
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Mechanoid Upgrades

In 1 collection by GoGaTio
My mods
8 items
Description

This mod adds mechanoid upgrade mechanic. Now mechanoids can be upgraded in special building. Once installed, upgrade can only be removed in mech upgrader, removing takes the same time as installing process. Upgrades don't disappear on death or resurrection. Every upgrade have it's own advantages, but one mechanoid have limited amount of upgrades. One mech can have only one specific upgrade installed, but some upgrades have tiers that have different stat increases and different cost, you can check section below to aee all available upgrades.

Also I recommend to use Always Draft Your Mechs to make control upgrades better and Dubs Mint Menus to make search for bills easier.

Add-ons:
Mechanoid Upgrades - Anomaly — Anomaly related upgrades.
Mechanoid Upgrades - Archotech — archotech upgrades.



Some upgrades have tiers(marked with A, B, C), higher tier require more resources, but gives better buffs.























































To upgrade your mechanoid you need to research "basic upgrades" technology in the new research tab. When upgrades will be created by your colonists(even non-mechanitors can do this) mechanitor would be able to begin upgrade process in mech upgrader building. Only upgrades in connected to mech upgrader storages can be installed.


Q: Can I add this mod to existing save?
A: Yes, in most cases this mod should be safe to add to existing save. If you want to remove mod from save, make backup of save to ensure that nothing will go wrong.

Q: Is this mod compatible with mods that add new mechs?
A: In most cases, mod doesn't check for specific mech kind, instead it uses system of restrictions for each upgrade, that check if mechanoid could be upgraded. Also modded mechanoids that don't use mechanitor system, or don't inherit comps of base mechanoid cannot be upgraded. In first case there is nothing I can do, but in second I can create additional patch for this specific mech.

Q: Can I somehow decrease/increase amount of upgraded mechs in raids?
A: Yes, you can change commonality and amount of upgrades for mechs in mod settings, or totally disable appearing of upgraded mechs in raids.

Q: Can obtain upgrades not from crafting?
A: Yes, you can find them in ancient shrines or complexes, or get from quests. Also you can use Mechanoid Orbital Trader mod to buy upgrades from the orbit.

Q: Would new upgrades be added?
A: Yes, some of them will go into this mod, and some into the separate add-ons.

Q: Combat Extended compatible?
A: Yes, put this mod below CE in the mod list for correct work.


Legal stuff:

C#, xml and textures by GoGaTio

Combat Extended patch by Omahawski

Harmony by Brrainz

Rimworld is owned by Tynan Sylvester

Also try my other mods:

Feeding Work Type - if you want to divide feeders from doctors and wardens
Lost Factory's Mechanoids - if you want more mechanoids and their features
New Anomaly Threats - if you want more difficult anomalies
Popular Discussions View All (5)
38
15 May @ 3:08pm
PINNED: New upgrades ideas
GoGaTio
36
2 hours ago
PINNED: Bug report
GoGaTio
20
13 Jun @ 7:00am
PINNED: Balance
GoGaTio
241 Comments
stalksetcup 11 Jul @ 5:37am 
Честно, хочется что бы был чип который повышает основной рабочий навык у меха, например у строительного дрона увеличивает его навык строительства который изначально 10, ну и чем выше уровень чипа тем больше уровня он дает, например С только 1 уровень,а вот А уже 3 уровня. Я это предложил так как у вышло так что для одной постройки требуется 12 уровень, а у дрона лишь 10
Nicoman 10 Jul @ 4:51am 
A very nice mod. Congratulations. Suggestion: Make the upgrade storages have a visual representation of their contents. Or at least display the upgrade points number in the information window on the lower left corner of the screen, when selecting a storage. Regarding the command pack: It should imho be available for bigger mechs too. And a question: How do I get rid of unwanted / unnecessary upgrades?
Force 4 Jul @ 12:35am 
i hate the abc stuff with the upgrades, why not just have lvl 1-2-3 or more for stronger and less stronger modules?????
Gniwu 23 Jun @ 12:38pm 
Huh, I just found out that the shield upgrade module is only compatible with the Centurion and the Legionary, but not the Tunneler (which also starts with a in-built shield). Is that an oversight, or on purpose, because the Tunneler's shield is only a personal one? I feel that if a player wants to 'waste' such a rare upgrade item on a low-tier mechanoid... probably just let them, eh?

Anyway, I love your mod and the extra unpredictability it adds to mechanoid encounters! Thank you for your continued efforts!
frus-m 18 Jun @ 9:43am 
у меня все улучшения лежат на полу на складе, чтоб было удобно смотреть что есть. Раньше были буквы на текстурах. теперь голые текстуры, и нужно открывать свойства чтобы понять какой класс у улучшения.
carbonCoffee 18 Jun @ 8:49am 
Awesome! Thanks!
GoGaTio  [author] 18 Jun @ 6:24am 
@carbonCoffee this mod supports all mechanoids that can be controlled by mechanitor
carbonCoffee 18 Jun @ 5:59am 
Lonely_Capitano 17 Jun @ 3:15am 
было бы неплохо если бы было улучшение по типу "лапы инсектоидов" или "Слияние с роем" которое убирало бы дебафф на перемещение по истощённой земле, полу из желе насекомых и из королевского из VFE - insectoids 2
GoGaTio  [author] 16 Jun @ 12:03pm 
@frus-m а где конкретно они исчезли? Хотелось бы знать это чтобы понимать где чинить

@The_Noob There shouldn't be any incompatibility, but some content may overlap