Stellaris

Stellaris

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Strike Craft Diversity + Real Space 6x
   
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31 Dec, 2024 @ 10:48pm
26 Jan @ 2:20pm
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Strike Craft Diversity + Real Space 6x

Description
Strike Craft Diversity + Real Space 6x

Description:
This mod is a compatch that seamlessly integrates the features of Strike Craft Diversity with Real Space 6x, bringing enhanced visuals and scaling improvements to your Stellaris experience.

  1. ✈️ Diverse strike craft designs integrated into the immersive galaxy of Real Space 6x.
  2. 🌌 Enhanced scaling for seamless integration with larger galaxies and advanced visuals.
  3. 🎨 Graphics and scaling improvements only; no impact on gameplay mechanics.
  4. 💾 Fully compatible with existing save games and safe to add or remove at any time.

⚠️ Important:
This mod requires the following to function properly:
  1. Real Space 3.9.
  2. Real Space - Ships in Scaling.
  3. Strike Craft Diversity by Perl.




About This Patch:
🚀 By combining the unique strike craft designs from Strike Craft Diversity with the realistic scaling and visual enhancements of Real Space 6x, this mod ensures a cohesive and immersive gameplay experience.

🌠 Dive into a beautifully expanded galaxy with diverse strike craft visuals and the signature realism of the Real Space series.

This mod is fully integrated into the popular Real Space 6x NSC3 Collection found here!




🎉 Happy New Year from BlazeKnave and Tony_SM! 🥂✨
7 Comments
SpooNNNeedle 25 May @ 9:20pm 
@automatiik but real space scaling has everything to do with engagement range? This is a Real Space Scaling issue, not this mod's.
automatiik 15 Mar @ 3:02am 
if all this mod does is increase strike craft engagement range to an unreasonable degree, is it really needed? i done believe real space scaling has anything to do with engagement range
automatiik 15 Mar @ 2:57am 
reporting the same issue, strike craft are causing fleets to engage a lot farther than they should be and take much longer than necessary to get into battle
brandon.hiraeth 11 Feb @ 10:56am 
Exact same issue as @Markey. Please, please, update. Would sincerely appreciate it. Found a "restored" version of this mod/patch, but as per the comments, it leaves the same engagement range issue. Like Markey said, because of the unchanged engagement range, my fleet will "engage" the enemy the second they enter a system, no matter how far away the actual enemy is. Then, because of the reduced speed during battle compared to "cruising speed" added by Real Space Ships in Scale it takes them FOREVER to actually start fighting or finish a battle. It really makes playing with any of the strike craft from Strike Craft Diversity almost impossible unless you don't mind sitting there for an hour to finish taking a single system or fighting a single fleet.

Any help you guys can provide would be massively appreciated :)
Markey 29 Jan @ 12:08pm 
I'm having an issue where fleets will engage a battle at extreme distances, but move at an absolute snails pace until they're finally within range of their weapons, and then the battle will resume as normal. I've also noticed the strike craft all have an engagement range of 200, but their weapons ranges are 10. How is this supposed to work exactly when their mothership's engagement range is also so much smaller? I would post this on the Strike Craft Diversity page, but the comments are disabled and I can't find any way to contact the mod author
Marcus Arabela 7 Jan @ 8:23am 
I love both of the mods this patch is for. Thanks for creating and sharing!
Roland 1 Jan @ 11:16am 
Thanks nice work !