Stellaris

Stellaris

Strike Craft Diversity + Real Space 6x
7 Comments
SpooNNNeedle 25 May @ 9:20pm 
@automatiik but real space scaling has everything to do with engagement range? This is a Real Space Scaling issue, not this mod's.
automatiik 15 Mar @ 3:02am 
if all this mod does is increase strike craft engagement range to an unreasonable degree, is it really needed? i done believe real space scaling has anything to do with engagement range
automatiik 15 Mar @ 2:57am 
reporting the same issue, strike craft are causing fleets to engage a lot farther than they should be and take much longer than necessary to get into battle
brandon.hiraeth 11 Feb @ 10:56am 
Exact same issue as @Markey. Please, please, update. Would sincerely appreciate it. Found a "restored" version of this mod/patch, but as per the comments, it leaves the same engagement range issue. Like Markey said, because of the unchanged engagement range, my fleet will "engage" the enemy the second they enter a system, no matter how far away the actual enemy is. Then, because of the reduced speed during battle compared to "cruising speed" added by Real Space Ships in Scale it takes them FOREVER to actually start fighting or finish a battle. It really makes playing with any of the strike craft from Strike Craft Diversity almost impossible unless you don't mind sitting there for an hour to finish taking a single system or fighting a single fleet.

Any help you guys can provide would be massively appreciated :)
Markey 29 Jan @ 12:08pm 
I'm having an issue where fleets will engage a battle at extreme distances, but move at an absolute snails pace until they're finally within range of their weapons, and then the battle will resume as normal. I've also noticed the strike craft all have an engagement range of 200, but their weapons ranges are 10. How is this supposed to work exactly when their mothership's engagement range is also so much smaller? I would post this on the Strike Craft Diversity page, but the comments are disabled and I can't find any way to contact the mod author
Marcus Arabela 7 Jan @ 8:23am 
I love both of the mods this patch is for. Thanks for creating and sharing!
Roland 1 Jan @ 11:16am 
Thanks nice work !