Imperator: Rome

Imperator: Rome

48 ratings
Imperator 1066
4
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
1.297 GB
1 Jan @ 10:09am
13 Jul @ 10:01am
23 Change Notes ( view )

Subscribe to download
Imperator 1066

In 1 collection by kiorobbo
KIOS MODS!!!!!!!!!!!!!
37 items
Description
My Discord https://discord.gg/r8xu7qc367

new ui https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3496503907

massive fix
no one can integrate outside its group even ai the legion limiter system now works no more infinite ai legions


LOAD ORDER
BETTER UI
INVIC
THIS MOD

PUT THE OPTIONAL MODS BELOW IN LOAD ORDER
NEW UI 1
NEW UI 2
HIGH SEAS

UPDATE 11/06/25

game changer my new legion event AI now manages its legion size it is now linked with income another game changer the AI
has a rule to stay at 75 but they were increasing over that so they were always in ergative income so now if they reach 75 the stability investment is removed so there income goes back to normal
with these two together this makes the ai a formidable enemy and buildings investments and 50 other tweaks also trade can only come from investments and ports markets


UPDATE 10/06/25

trade now only comes from investments markets and ports so now you have to build your trade areas

UPDATE 7/6/25

small but important update lots of tweaks and migration has been changed and human provinces dont have migration ai does movement speed reduced but citys attracted a lot of migrants but in a settlement province if it goes below 5 then that province migration is stoped till it goes over 5


UPDATE 3/6/25

huge update all building reworked
pop growth nerffed
trade reworked
new event ai uses legions better
ideas reworked and ai can use them
investments more powerful stability investment for ai reworked

SUB MODS

1066 UI

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3432944847

1066 HIGH SEAS

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3442182194

This is a rundown of the basics there a lot more to the mod

The difference with this update is a total re balanced based this mod Imperator Rome Redefined V1 but with a few differences



legitimacy

legitimacy has been reworked positive gives character loyalty ruler popularity gain negative the same but bad is affect by tyranny war exhaustion stability ruler popularity

Subjects opinion

ruler popularity affects subject opinion and tyranny war exhaustion stability legitimacy


Integrate Subjects

tyranny stability ruler popularity war exhaustion affected integration speed and subjected opinion you need 350 opinion to annexes subjected gifts have no limit so you can use it as much as you want and improve relations are more expensive

Buildings

All building have been changed they work on trade offs negative effects and positive ones for example you build 5 tax offices which give well tax but they give negative happiness food and unrest so to support this you need farm settlements building s and temples and forts for the happiness and unrest

Governor policies

All have been changed and are now very powerful

Pops

Nobles

Nobles are very important not only technology pop promotion and demotion and positive unrest but effected the output of all the pops in the city there in

Citizens

Citizens give good pop happiness and unrest and buildings cost less now they give tax but also effect the tax of all the other pops

Freeman

Freemen is were you get most of you man power and give a percent to local defensive for forts
Slaves

Slaves give your primary sources of food and generate pop growth and negative unrest they give a small amount of tax but if you have citizens with them they generate a lot more

Trade

Trade does not come from pops but ports markets and how many city you have and investments all trade goods have been changed giving new Provence buff and national ones

Technology

The max efficiency is lower for lower rank nations and a lot higher for the bigger ones this stops smaller nations from going to far ahead also the behead the times state is high so no nation falls to far behead with the others and the max ahead of time you can get is 200 years invention now cost ten but the main focus is the tec tables they give good buffs which means the more ahead you are the better your country

Food

settlements give alot of slave output and the settlement builds do to but slaves in city's generates a lot less food and city building eat a lot of food so you can no longer put all your pops in the city you must have them in the settlements to support them

Stability

Stability gives buffs to all most everything in your nation but to invest in stability cost a lot of tax and trade
but the main feature is political influence your not meant to have it maxed all the time but you can if you want
its also good for emergence like if you have just expand to fast and you need aggressive expansion down

War exhaustion

this now gives many debuffs like discipline land morale and other nasty stuff the best way to combat is Stability and devotio now devotio costs a lot of trade and tax and it scales so it becomes very expensive for a long war

Aggressive expansion

The high Aggressive expansion is now 30 now Aggressive expansion gives war exhaustion unrest and negative happiness for wrong pops again the best way to combat is devotio and Stability but if you have a claim on a Provence you get no Aggressive expansion

Tyranny

The main way to generate tyranny is to devotio the effects are tax trade and character loyalty

Investments

you can now only have 10 per area and are very powerful

Integrating cultures

for each Integrating culture you get a tax and trade debuff and as there being integrated also a tax and trade debuff so now you have to pick your cultures wisely

Economic polices

have all been changed and are very powerful so check them out

Generic missions

when you start a mission there a remove button if you click it before any other button you can finish the mission with out the penalty so you can pic another one to you liking

War

when at war war exhaustion unrest and tax and trade get a debuff
when at peace you get good buffs like war exhaustion max war exhaustion 25 tax trade

Naves

They are a lot cheaper in my testing making the ai invade a lot more
60 Comments
Lord Monarchus 20 Jul @ 3:01am 
Also crashes for me even with the correct load order. I just tried ONLY Better UI 2.0 and Invictus and they work well, then I simply added 1066 at the end of the load order and it crashes while loading the map. Since the other mods are optional I removed them the first time it crashed. So the first 3 dont work for me, I tried both the old and new versions of Invictus as well. Hope this helps :)
Carhd 19 Jul @ 8:27am 
when will the mod receive the updated invictus version?
kiorobbo  [author] 18 Jul @ 12:41pm 
Carhd 18 Jul @ 10:53am 
crashes with load order
BETTER UI 2.0
Invictus
this mod
new ui
version 2.0.5
kiorobbo  [author] 13 Jul @ 10:19am 
legions are now fixed
FreeKick 13 Jul @ 4:09am 
Mod Problems:
-Legion size decreases overtime
-Tech invest is too expensive
-Military Traditions dont seem to work at all
kiorobbo  [author] 12 Jul @ 5:03am 
check load order
LOAD ORDER
BETTER UI
INVIC
THIS MOD

PUT THE OPTIONAL MODS BELOW IN LOAD ORDER
NEW UI 1
NEW UI 2
HIGH SEAS
Logan314 11 Jul @ 7:36pm 
crashes after selecting new game
kiorobbo  [author] 10 Jul @ 9:26am 
normans are in the same as english cuz you can only integrate in the group prime culture and for Slavs i used ck3
☧ Imperator ☨ 10 Jul @ 5:27am 
Illyrian being a thing in 1066? And in the same culture group as Bulgarian, Hungarian AND the West Slavs? Normans being their own culture group?