Garry's Mod

Garry's Mod

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OpposingForce_Bootcamp_Remake
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Fun, Roleplay
File Size
Posted
Updated
1.044 GB
1 Jan @ 12:54pm
7 Mar @ 12:31am
2 Change Notes ( view )

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OpposingForce_Bootcamp_Remake

Description
This map covers only the garden area of the boot camp section from the game Half-Life: Opposing Force. I had used this map a few years ago for a short animation scene. Since I couldn't share it on Source FilmMaker, I'm now sharing it on Garry's Mod. I didn't add things like sounds or AI bot nodes. My main focus was, as mentioned, on the scene itself. Before sharing, I made a few small adjustments in Hammer. For the materials and models, I created a single GMA file this time.If some of the signs are not in English, you can replace them with the ones from the Blackmesa game.






CREDITS:

Additional Assets Used in Map Design:
This map includes props, textures, and level assets sourced from the following games:
• Black Mesa_ developed by Crowbar Collective
• Black Mesa: Blue Shift (mod) _ by the HECU Collective
• Left 4 Dead 1-2_developed by Valve
• HL2 " "

All rights belong to their respective creators.
These assets are used non-commercially in fan content for artistic and educational purposes.
18 Comments
thetaylorboys02 21 May @ 4:07pm 
now do the into
Warhorse/Metal 0-1 6 Mar @ 11:46am 
ok thanks
𝕁𝕚𝕟𝕩𝕃λ𝔾  [author] 6 Mar @ 10:44am 
The textures in the content you’ve previously installed have the same names as the textures in the content I shared, but they are likely suited to different mesh structures, which could cause incompatibility and conflicts. The engine likely picks one of them, and when it tries to load it, an error occurs due to the conflict. You can check the error console to see which textures are conflicting. You can try muting the respective addons they belong to and check if that resolves the issue.From what I can see, the map seems to work fine for most people.
𝕁𝕚𝕟𝕩𝕃λ𝔾  [author] 6 Mar @ 10:44am 
@Warhorse/Metal 0-1 I’m examining the example I have, and I can see that I’ve placed all the items in the GMA except for the pipes. Regarding the explanation, if you know how to place the 'Some_Pipes' addon from the SFM workshop, that would fix the pipe issues. However, for those who aren’t familiar with it, I’ll take care of providing the GMod version of the DLC once the current issue with Steam’s update is fixed. Right now, Steam is in a state where even a single image cannot be shared.As for the other texture issues, I have a theory about your problem;
Warhorse/Metal 0-1 6 Mar @ 8:47am 
Not only the pipes are missing, also humvees, grass, trees, and more models
Warhorse/Metal 0-1 5 Mar @ 7:48pm 
I think more things but I'm not sure, I will check it out tomorrow
𝕁𝕚𝕟𝕩𝕃λ𝔾  [author] 5 Mar @ 7:33pm 
@Warhorse/Metal 0-1 Are the missing textures related to the pipes, or are they something else?
Warhorse/Metal 0-1 5 Mar @ 6:29pm 
A lot of textures are missing
[RocKs³]|Painkiller_Overdose 19 Feb @ 12:30am 
Yes, I understand that, but all files could be in the bsp.

I don't mean any offence, but a lot of mappers do that here in the G-Mod workshop.
I see it as a bad way, like it had to go fast and has bugs etc. Just to get clicks.
Just to get clicks.
𝕁𝕚𝕟𝕩𝕃λ𝔾  [author] 18 Feb @ 6:34pm 
@[RocKs³]|Painkiller_Overdose
This map doesn't have ambient sounds or bot pathfinding AI, as it was originally created for an animation scene in SFM. It's not really focused on gameplay performance or functionality—more on the theatrical aspect. Anything I couldn't share in SFM, I’m sharing in Garry's Mod.