Total War: WARHAMMER III

Total War: WARHAMMER III

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(Updated!) Skaven Units: Clan Eshin Ogre
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1 Jan @ 3:57pm
10 Mar @ 1:05pm
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(Updated!) Skaven Units: Clan Eshin Ogre

Description
"The Maneater Ogres who trained with Clan Eshin returned to the surface world as a new breed of mercenaries. The Silent Maw, as they were now known, became a force to be reckoned with. They were hired by the highest bidder, capable of infiltrating even the most secure fortresses and eliminating targets with lethal efficiency. Their size and brutal strength gave them an edge over the typical assassin, as they could use their physical prowess to overpower their targets, while their newfound skills in stealth allowed them to approach unseen."


General Info:

- Modifies the existing ROR Eshin Maneater, and adds a single large entity unit to Clan Eshin.
- These large fellows have been taught the way of the rat, and can Scurry Away.
- Recruit from Tier 3 Pastures (How else are you going to feed an Ogre??)
- No Unit Cap
- No longer a ROR
- Stat lines modified slightly due to it no longer being a ROR (Leadership, Atk/Def)
- levels with Deathrunner statline.

Please provide feedback on balancing or improvements - i will support as i can.

8 Comments
Mike 14 Jun @ 8:04am 
Any chance you could make a sub/mod so the are non RoR units for ogres?

This is awesome though.
ELL 10 Mar @ 1:36pm 
you can thank me! :WH3_greasus_rofl: :SlyNinja:
KermitXBL  [author] 10 Mar @ 1:10pm 
Updated - Eshin Ogre can now be used in Custom Battles and is Visible in the Map :steamthis:
KermitXBL  [author] 10 Mar @ 12:41pm 
Guys - recently revisited this mod and im seeing the Eshin Ogre is invisible in the battle - Working on a fix now :steamhappy:
Warlord 5 Jan @ 3:13am 
Actually, better idea, leave them as standard recruitable, but maybe make them cost food? And the more you recruit the more food you have to pay each time.

Might be a bit of work, I appreciate it all regardless kermit.
Warlord 5 Jan @ 12:11am 
Maybe add a tier three to the eshin clan building. It awkwardly doesn't give you gutter runners at tier 3, so you weirdly gotta build the standard assasin building anyway and double up on night runners. Plus the clan headquaters also give food so that'll justify the ogre. Two birds, one stone :)

Anyway, thank you for this mod!
KermitXBL  [author] 2 Jan @ 6:18am 
@Warlord - Yes this should be a pretty easy modification - i presume have it match the stat line of the existing ROR Ogre? i would probably keep it as recruiting from Pastures to keep it thematic but just limit the recruitment to 1/1
Warlord 1 Jan @ 9:15pm 
is there a version of the mod you can do where it just is a single RoR?