Total War: WARHAMMER III

Total War: WARHAMMER III

(Updated!) Skaven Units: Clan Eshin Ogre
8 Comments
Mike 14 Jun @ 8:04am 
Any chance you could make a sub/mod so the are non RoR units for ogres?

This is awesome though.
ELL 10 Mar @ 1:36pm 
you can thank me! :WH3_greasus_rofl: :SlyNinja:
KermitXBL  [author] 10 Mar @ 1:10pm 
Updated - Eshin Ogre can now be used in Custom Battles and is Visible in the Map :steamthis:
KermitXBL  [author] 10 Mar @ 12:41pm 
Guys - recently revisited this mod and im seeing the Eshin Ogre is invisible in the battle - Working on a fix now :steamhappy:
Warlord 5 Jan @ 3:13am 
Actually, better idea, leave them as standard recruitable, but maybe make them cost food? And the more you recruit the more food you have to pay each time.

Might be a bit of work, I appreciate it all regardless kermit.
Warlord 5 Jan @ 12:11am 
Maybe add a tier three to the eshin clan building. It awkwardly doesn't give you gutter runners at tier 3, so you weirdly gotta build the standard assasin building anyway and double up on night runners. Plus the clan headquaters also give food so that'll justify the ogre. Two birds, one stone :)

Anyway, thank you for this mod!
KermitXBL  [author] 2 Jan @ 6:18am 
@Warlord - Yes this should be a pretty easy modification - i presume have it match the stat line of the existing ROR Ogre? i would probably keep it as recruiting from Pastures to keep it thematic but just limit the recruitment to 1/1
Warlord 1 Jan @ 9:15pm 
is there a version of the mod you can do where it just is a single RoR?