Sea Power

Sea Power

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Marshal Zhukov Class Battleship
   
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3.410 MB
2 Jan @ 8:40pm
1 Feb @ 10:43am
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Marshal Zhukov Class Battleship

In 1 collection by GoldLeader108
GoldLeader's Kitbashes
27 items
Description
First laid down in 1975, commissioned in 1982, and built at the Severodvinsk Shipyard in the northeastern part of the Russian SFSR, the Marshal Zhukov Class battleships represented the next generation of Soviet battleship design, developed upon the same hull as the Kirov and Sevastapol Classes of heavy missile battlecruisers. These ships came armed with 6 barrels of 406mm, mounted in two triple turrets in a superimposed A-B configuration fore of the superstructure, as well as four twin SS-N-19 tubes aft for a total of eight SS-N-19 Shipwreck anti-ship missiles, as well as vertical launch SA-N-6 SAM launchers mounted fore of the main guns. Four ships of the type would be commissioned between 1981 and 1988, and would be the last big-gun warships ever built in the Soviet Union or the rest of the world. In 1983, Zhukov herself would be used to test the viability of operating Yak-38 VTOL fighters to give the battleships organic air cover, however, although the trials were successful, it was deemed the sacrifice of helicopters coupled with the payload and fuel sacrifices that would have to be made, it was never operationally deployed in this configuration. The Zhukov Class would spend most of their lives, when not leading Surface Action Groups, escorting the Soviet Union's aircraft carriers, like the Chelyabinsk Class.


Expanding on my alternate history universe, the Soviets are getting a significant amount of love, with the Marshal Zhukov Class, the Chelyabinsk Class, and the Kara II and Kresta III classes. For this one, it's a bit of an odd one, inspired by the ArtStation ship of the same name, the Marshal Zhukov is really the product of the question, "What if I stuck Iowa guns on a Kirov?" and this was the result. Also introduced in this mod is the Soviet counterpart to the Tomahawk, the P-55 Relief, for a total of 16 aboard each Zhukov, and 8 aboard each Kresta III. With that, I'll leave it here, enjoy!
24 Comments
Cat_pod_travoi 28 Jun @ 9:43am 
Hi, I've translated your mod into Russian and can send you a link to Google Drive.
GoldLeader108  [author] 29 Apr @ 4:37pm 
Game issue, nothing I can do about it
DevilDogSniper 27 Apr @ 5:28pm 
if no one has Reported it the numbers on the bow on the port side the left side are backwards
Fry Sauce American 19 Mar @ 7:03pm 
Great ship, really love the idea. Id love to see your take on the Project 23 battleships that never got made. Would be a great contrast to the Iowas.
dxunuds 8 Feb @ 1:48pm 
Could you make the Yamato? It'd instantly be like the most popular mod.
MajorFluffy 20 Jan @ 1:44pm 
Suggestion for the Perry class frigate. Foreign operators of this ship such as Australia equipped a Mk 41 launcher just ahead of the Mk 13, this was a 8-cell VLS that could hold up to 4 missiles in a single cell depending on their size/type. Obviously this VLS isn't part of the core game so implementation might be a challenge but I think it'd be kinda cool to see a "realistic" refit of some sort
Killerbannana_1 13 Jan @ 5:26pm 
Not Gold, but having done 3d work before, it would be substantially harder to simplify it than to just make a low-poly version from scratch.
Its like trying to take an already-mostly complete bowl of cookie dough that you put the wrong kind of sugar in and somehow filter out all of the sugar and replace it with the right kind. that's a bad analogy but you get my point.
Decadence 10 Jan @ 3:08pm 
I had that same thought as well, I have literally no experience with rendering whatsoever, would it be harder to shrink some of those polygons down and simplify it a bit than it would be to simply remake a low poly version that would work?
GoldLeader108  [author] 10 Jan @ 1:18pm 
They're so extremely high poly that just trying to load it would make Sea Power explode
Decadence 10 Jan @ 7:11am 
I found the blender models that you mentioned and my God, it's beautiful. If that guy rendered it in blender, doesn't that mean that a 3D model exists that can theoretically be imported with SeaLifter?