Sea Power

Sea Power

Marshal Zhukov Class Battleship
24 Comments
Cat_pod_travoi 28 Jun @ 9:43am 
Hi, I've translated your mod into Russian and can send you a link to Google Drive.
GoldLeader108  [author] 29 Apr @ 4:37pm 
Game issue, nothing I can do about it
DevilDogSniper 27 Apr @ 5:28pm 
if no one has Reported it the numbers on the bow on the port side the left side are backwards
Fry Sauce American 19 Mar @ 7:03pm 
Great ship, really love the idea. Id love to see your take on the Project 23 battleships that never got made. Would be a great contrast to the Iowas.
dxunuds 8 Feb @ 1:48pm 
Could you make the Yamato? It'd instantly be like the most popular mod.
MajorFluffy 20 Jan @ 1:44pm 
Suggestion for the Perry class frigate. Foreign operators of this ship such as Australia equipped a Mk 41 launcher just ahead of the Mk 13, this was a 8-cell VLS that could hold up to 4 missiles in a single cell depending on their size/type. Obviously this VLS isn't part of the core game so implementation might be a challenge but I think it'd be kinda cool to see a "realistic" refit of some sort
Killerbannana_1 13 Jan @ 5:26pm 
Not Gold, but having done 3d work before, it would be substantially harder to simplify it than to just make a low-poly version from scratch.
Its like trying to take an already-mostly complete bowl of cookie dough that you put the wrong kind of sugar in and somehow filter out all of the sugar and replace it with the right kind. that's a bad analogy but you get my point.
Decadence 10 Jan @ 3:08pm 
I had that same thought as well, I have literally no experience with rendering whatsoever, would it be harder to shrink some of those polygons down and simplify it a bit than it would be to simply remake a low poly version that would work?
GoldLeader108  [author] 10 Jan @ 1:18pm 
They're so extremely high poly that just trying to load it would make Sea Power explode
Decadence 10 Jan @ 7:11am 
I found the blender models that you mentioned and my God, it's beautiful. If that guy rendered it in blender, doesn't that mean that a 3D model exists that can theoretically be imported with SeaLifter?
wes101abn 6 Jan @ 5:16am 
Iowaski
Grozovoi 5 Jan @ 9:48am 
in russian we do not refer to ships as her, it is a masculine noun. so it would be himself. just thought i would let you know. linkor and korabel are mouth masculine nouns. which is why we name them male names. germany does the same. nice mod though.
GoldLeader108  [author] 5 Jan @ 9:08am 
Cambridge is based on the real Long Beach strike cruiser proposals, minus the Zeus, and this for example is based on a Blender modeled ship of the same name, you should be able to find it on artstation
Tristand555 5 Jan @ 9:01am 
Where do u get inspiration for theses Ships? We they ever Real?
GreasegunGus 5 Jan @ 8:04am 
Oh god... Tis sacrilege good sir... HERESY!
Cool mod but i cannot bare to look at the perfect Iowa turrets be mounted on a commie ship so i will avoid this one.
Love your mods all the same.
Enderminion 4 Jan @ 6:41pm 
Missing a set of torpedo launchers (only 5 on the starboard side functional)
KirbyMirror2 4 Jan @ 5:26pm 
Thanks for fixing. Saw only needed files.
jasoriab 3 Jan @ 9:39pm 
@GoldLeader108 thanks for fix her :steamthumbsup:
KirbyMirror2 3 Jan @ 1:57pm 
@GoldLeader108 There are unrelated files in the workshop files in this mod:

1. You used a second vessel_names.ini file in another language_en folder under the main language_en folder with the Kresta III's vessel_names.ini.

2. systemgroups.ini has a Mk 71 gun description, which is a US Navy gun. Could potentially cause conflicts with other mods having the same gun. Unless this is actually being used on this ship.

3. There are also leftover test items wp_rkr_kirov_allgun_test and wp_rkr_kirov_allgun_test_variants. Not sure if they are supposed to be included by design.

4. The aircraft_names.ini file also has entries for the Ko-45 Taifun even though this is just the battleship mod, not the Chelyabinsk-class mod.
Decadence 2 Jan @ 11:38pm 
This is the most disgustingly beautiful thing I've ever seen, a Kirov/Slava/Iowa hybrid. Dear God.
jasoriab 2 Jan @ 10:07pm 
Cool! Looking forward to trying it out in combat. :steamthumbsup:

One detail, you left the definition of wp_bpk_kresta3 in the language_en\vessel_names.ini file inside the language_en directory. Better to remove it so it doesn't interfere with the Kresta III mod.
Snake Eater 2 Jan @ 9:46pm 
Literal coolest thing ever
Yaivenov 2 Jan @ 9:44pm 
The madman finally did it!
dodgediesel2001 2 Jan @ 9:27pm 
This is one of the coolest kitbashes ive seen, i love it