Arma 3
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COLOMBIAN-BREAKFAST
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry, Water
Scenario Map: Tanoa
Tags: Tag Review
File Size
Posted
Updated
1.457 MB
3 Jan @ 3:28pm
4 Jan @ 6:38pm
2 Change Notes ( view )
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COLOMBIAN-BREAKFAST

In 1 collection by thy
[9OD] Missões & Missions
25 items
Description
[SINGLE-PLAYER] [COOP 2 - 10]

DEPENDENCIES
  • DLC Apex.
  • CDLC Expeditionary Forces.
  • No mods.

BRIEFING
What we know so far is that Chespirito is not on the Panamanian coast as we believed, but as far as we can ascertain, there is confirmation that his eldest son, Don Bonilla, better known as Don, is there. That said, it is with great honor and responsibility that the capture of Don Bonilla Chespirito will be our first international operation to combat Colombian drug trafficking on foreign territory. The government of Panama has just signed the authorization for Operation 'Colombian Breakfast' on Panamanian ground, and Bogotá has also given us the green light to begin immediately. Tomorrow morning, you will be accompanied by the support of our jungle warfare team, although our two elite platoons of the Colombian jungle army will play the fundamental role of data collection and, who knows, the luck of returning to Colombia with Don still alive.
Hágale pue'!
Colombian Army Jungle Aggression Commander, Luis Emilio Cardozo Santamaría.

MISSION
Access the southern coastal region of Panama by sea, enter jungle ground, neutralize hostilities, collect data on the cartel's operations and, within the operational possibilities, capture Don Bonilla, the eldest son of narco Chespirito and heir to the cartel. Do everything possible to bring Don to Colombian justice.



INTEL
  • I) We don't know much about Don Bonilla, but he is an Afro-Colombian man around 30-40 years old. The rumors we have are that he is a man with great business ability, much like his father;
  • II) As is already known, the Chespirito Cartel is not as lethal as Sinaloa or Los Zetas, but they are just as devoted to their bosses;
  • III) We estimate that there are ~70 armed men in the area of the operation, although there are local fishermen with their families. Pay close attention.

LOGISTIC
  • I) The weather conditions are, unfortunately, the worst possible. Deal with this in the same way that our extraction teams will have to deal with the extremely low visibility;
  • II) You already have all the equipment and ammunition needed in your boats;
  • III) The operation was estimated to last 1h30, but we got a max window of 3h before we create a diplomatic question in Panama;
  • IV) The extraction will be by air at the signal of the JAGUAR-I and/or JAGUAR-II ground teams;
  • V) (optional ACRE) There's an advanced radio system box available if the ACRE mod is running on the server;
  • VI) (optional ACE MEDICAL) On both boats there are ACE Medical / food supplies if the ACE mod is running on the server;

Navigation
Leaders have map. No GPS available.

General Gear
NVG, primary weapon, ammo, ballistic vest, ballistic helmet, smoke, grenades, compass, radio, bandages.

Time
Dawn. Storm, low light in January 2025 on the southern coast of Panama (Tanoa map).

SLOTS AVAILABLE

JAGUAR TEAM I:
  • Squad Leader
  • Autorifleman
  • Grenadier
  • Medic
  • Rifleman

JAGUAR TEAM II:
  • Team Leader
  • Autorifleman
  • Medic
  • Rifleman
  • Marksman

SERVER INFO AND PERFORMANCE NOTES
This mission was developed and tested for dedicated and hosted servers.
AI is dynamic generated by CSWR script: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2740912514
Dead bodies removed every 60 minutes.
Mission supports ACE MEDICAL, adding automatically medical crate for players if server has it on.
Mission supports ACRE2, adding automatically radios crate for players if server has it on.
5% of objects use dynamic simulation.

LICENSE
Arma public-license-share-alike.

RECORD YOUR GAMEPLAY
If you play this mission with your friends, record the gameplay and send it to me. I'd like to check that out!
8 Comments
thy  [author] 17 Jan @ 3:23pm 
@Liberty_Valence, please, without spoilers here! That's why I've deleted your last comment. That said, I just played the mission here and I face "some" contacts. If you have found a path to the objective easier, do it. Cheers.
thy  [author] 16 Jan @ 5:36pm 
@Liberty_Valance, I know. That's why it's so hard ;) It's Arma.
Liberty_Valance 16 Jan @ 1:39pm 
no save option
onestar 5 Jan @ 3:24am 
I tried it, it runs/starts great, no lag. Had some difficulty in SP mode since the enemy AI, as usual, go predator mode in the jungle. But I will try again a bit carefully. I am not sure about the AI count, there were quite big patrols, but I guess that is expected. No AI revive means I will probably solo the rest of the mission.
thy  [author] 4 Jan @ 12:24pm 
@onestar, that's why I'm using CSWR script to take care about the units, and I do suggest you to give a try and run this mission for the first minutes to check if is for your taste. I hope so!
onestar 4 Jan @ 6:05am 
That's a nice answer haha! But I mean in terms of performance, since anything above ~30 units at the same time can already make some unpleasant lag. And depending on type of simulation and show/hide use. That's what I meant. Thanks!
thy  [author] 4 Jan @ 5:44am 
@onestar, right, this mission supports single-player too. About the "enemy strength", all we know is what the Colombian Intelligence report says. Maybe that's correct, maybe not. Fog-of-war.
onestar 3 Jan @ 4:47pm 
Hi, so the mission is made for hosting, but it does support normal singleplayer right? Enemy strength somehow scales/adjusts to the # of players? Thanks!