Arma 3
COLOMBIAN-BREAKFAST
8 Comments
thy  [author] 17 Jan @ 3:23pm 
@Liberty_Valence, please, without spoilers here! That's why I've deleted your last comment. That said, I just played the mission here and I face "some" contacts. If you have found a path to the objective easier, do it. Cheers.
thy  [author] 16 Jan @ 5:36pm 
@Liberty_Valance, I know. That's why it's so hard ;) It's Arma.
Liberty_Valance 16 Jan @ 1:39pm 
no save option
onestar 5 Jan @ 3:24am 
I tried it, it runs/starts great, no lag. Had some difficulty in SP mode since the enemy AI, as usual, go predator mode in the jungle. But I will try again a bit carefully. I am not sure about the AI count, there were quite big patrols, but I guess that is expected. No AI revive means I will probably solo the rest of the mission.
thy  [author] 4 Jan @ 12:24pm 
@onestar, that's why I'm using CSWR script to take care about the units, and I do suggest you to give a try and run this mission for the first minutes to check if is for your taste. I hope so!
onestar 4 Jan @ 6:05am 
That's a nice answer haha! But I mean in terms of performance, since anything above ~30 units at the same time can already make some unpleasant lag. And depending on type of simulation and show/hide use. That's what I meant. Thanks!
thy  [author] 4 Jan @ 5:44am 
@onestar, right, this mission supports single-player too. About the "enemy strength", all we know is what the Colombian Intelligence report says. Maybe that's correct, maybe not. Fog-of-war.
onestar 3 Jan @ 4:47pm 
Hi, so the mission is made for hosting, but it does support normal singleplayer right? Enemy strength somehow scales/adjusts to the # of players? Thanks!