RimWorld

RimWorld

1,309 ratings
Vanilla Skills Expanded
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Mod, 1.4, 1.5, 1.6
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830.659 KB
4 Jan @ 4:15am
4 Jul @ 1:52pm
8 Change Notes ( view )

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Vanilla Skills Expanded

In 1 collection by Oskar Potocki
Vanilla Expanded
110 items
Description
This is the up-to-date Vanilla Skills Expanded. Please remove any other versions of this mod.

Since the mod was previously uploaded by Legodude17, who is no longer around, we were unable to update this mod with critical bugfixes. This reupload is uploaded under my account and will allow us to bug fix it when necessary.



Check Change Notes for details.



Vanilla Skills Expanded is a new mod that expands on the vanilla skills system by introducing expertise to the extremely broad skill categories that vanilla has. Only 1 expertise per pawn can be gained. Expertise can only be gained in skills with both a passion and more than 15 levels. In addition, other mods can add more to account for their own additions of tasks.

Expertise will allow your pawns to truly excel in specific skills that fit their abilities and backstories. From planet-known farmers and architects to professional chefs and master duelists, this mod aims to add much more character to all the pawns.

Expertise is a permanent choice, so be careful what you pick!

This mod also introduces three new passion types - critical passion, natural passion and apathy!























































A: Can I add it mid-playthrough to an existing save?
A: Yep!

Q: I don’t like certain expertise. Can I remove it?
A: No, simply don’t unlock it.

Q: Do NPC pawns spawn with expertise?
A: No, this aspect of the game is exclusive to the player colony. It makes no sense to force expertise on NPC. They don’t have their own simulated bases where an expert architect would come in handy.

Q: Does this mod work with EDB Prepare Carefully and Character Editor?
A: Yes!

Q: Is it compatible with another mod that adds passions?
A: Most likely not.

Q: Can I change the expertise?
A: No, expertise is a permanent choice.

Q: Does this work with Combat Extended?
A: It should!

Q: Does this work with Duck's Insane Skills?
A: Yes!

Q: Does this work with Mad Skills?
A: It should!

Q: Does this work with mods that transfer passions?
A: Most likely.



- Incompatible with Madder Skills. I have contacted the author of that mod and they are working on a fix.
- Incompatible with Static Quality Plus. Use Static Quality Stripped and Mad Skills instead.

No other issues are currently being tracked.

[forms.gle]




Authors:
Oskar Potocki, an artist responsible for passion icons and creative writing
Legodude17, a programmer responsible for mod design and programming
Rimworld is owned by Tynan Sylvester.
(CC BY-NC-SA 4.0)[creativecommons.org]
349 Comments
mack 28 minutes ago 
how do i tell my chef with flavor mastery to stop spiking peoples meals with fucking luciferium
HaPpY 14 hours ago 
That's a great solution it's working now ! :D. Im not very experienced player and im very grateful for help :D
Sarg Bjornson  [author] 29 Aug @ 7:10am 
There are mods that can uncap it
HaPpY 29 Aug @ 1:31am 
And it's strange because i can drill 56
HaPpY 29 Aug @ 12:38am 
So skill doesn't make sense I can have 50 or without it :( but good to know thx
Sarg Bjornson  [author] 28 Aug @ 12:19pm 
No
PewPewsAlote 28 Aug @ 11:35am 
is there any way to edit expertise level with dev mode or another mod? I corrupted an old save so I'm using save editor to copy over my pawns but I've lost all their expertise progress and I don't know how to increase it.
Sarg Bjornson  [author] 28 Aug @ 7:37am 
It is capped in vanilla
HaPpY 28 Aug @ 6:58am 
Prospecting skill doesnt work at all I mean I have lvl 20 and still only 50 steel from 1 ore
望月 27 Aug @ 7:14pm 
This mod will affect certain weapons with switchable ammunition modes, such as Milira's energy-based weapons, causing the mode switching function to fail to operate properly.