RimWorld

RimWorld

1,070 ratings
Vanilla Skills Expanded
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Mod, 1.4, 1.5, 1.6
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830.659 KB
4 Jan @ 4:15am
4 Jul @ 1:52pm
8 Change Notes ( view )

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Vanilla Skills Expanded

In 1 collection by Oskar Potocki
Vanilla Expanded
109 items
Description
This is the up-to-date Vanilla Skills Expanded. Please remove any other versions of this mod.

Since the mod was previously uploaded by Legodude17, who is no longer around, we were unable to update this mod with critical bugfixes. This reupload is uploaded under my account and will allow us to bug fix it when necessary.



Check Change Notes for details.



Vanilla Skills Expanded is a new mod that expands on the vanilla skills system by introducing expertise to the extremely broad skill categories that vanilla has. Only 1 expertise per pawn can be gained. Expertise can only be gained in skills with both a passion and more than 15 levels. In addition, other mods can add more to account for their own additions of tasks.

Expertise will allow your pawns to truly excel in specific skills that fit their abilities and backstories. From planet-known farmers and architects to professional chefs and master duelists, this mod aims to add much more character to all the pawns.

Expertise is a permanent choice, so be careful what you pick!

This mod also introduces three new passion types - critical passion, natural passion and apathy!























































A: Can I add it mid-playthrough to an existing save?
A: Yep!

Q: I don’t like certain expertise. Can I remove it?
A: No, simply don’t unlock it.

Q: Do NPC pawns spawn with expertise?
A: No, this aspect of the game is exclusive to the player colony. It makes no sense to force expertise on NPC. They don’t have their own simulated bases where an expert architect would come in handy.

Q: Does this mod work with EDB Prepare Carefully and Character Editor?
A: Yes!

Q: Is it compatible with another mod that adds passions?
A: Most likely not.

Q: Can I change the expertise?
A: No, expertise is a permanent choice.

Q: Does this work with Combat Extended?
A: It should!

Q: Does this work with Duck's Insane Skills?
A: Yes!

Q: Does this work with Mad Skills?
A: It should!

Q: Does this work with mods that transfer passions?
A: Most likely.



- Incompatible with Madder Skills. I have contacted the author of that mod and they are working on a fix.
- Incompatible with Static Quality Plus. Use Static Quality Stripped and Mad Skills instead.

No other issues are currently being tracked.

[forms.gle]




Authors:
Oskar Potocki, an artist responsible for passion icons and creative writing
Legodude17, a programmer responsible for mod design and programming
Rimworld is owned by Tynan Sylvester.
(CC BY-NC-SA 4.0)[creativecommons.org]
270 Comments
Roshiro 7 hours ago 
I don't have an error, but the tps impact of skills on 1.6 seems to be inflated. Something to do about passion and learn rate factor being calculated very often.
Naucetaaq 11 hours ago 
How would I report the error. I haven't been able to get hugslib or Harmony to work with the update yet.
Sarg Bjornson  [author] 11 hours ago 
You don't get any errors unless you report them
Naucetaaq 11 hours ago 
For this mod, not VE fishing
Naucetaaq 11 hours ago 
I get an error that it requires the two stats that were changed.
Sarg Bjornson  [author] 11 hours ago 
VE Fishing already handles the two fishing stats added by Odyssey
RodanThrelos 12 hours ago 
Two suggestions:
- Configuration to allow Expertise per skill, so we can choose 1 per skill over 15 with a passion.
- Add an option to hide the "Expertise choice available" for a pawn until another skill hits the level 15 threshold.
Either way, great mod! Love the idea!
Hydra 18 hours ago 
Any chance to switch the Expertise overlap from a toggle to a number? i.e. so multiple can be chosen but not all?
Could even be linked to multiple levels. First unlocks at 15 next unlocks at 18.
Gritsko Boserup 11 Jul @ 11:01am 
Please mark this or the other one as forked or something the duplicate mod really throws me off and I almost skipped this mod because of it! (referring to the mod by legodude17 and Oskar Potocki.
Is there any way to avoid passions on blocked skills? Sometimes it ruins learning basically everything when pawn has passion on something blocked for him due his childhood or etc