RimWorld

RimWorld

Vanilla Skills Expanded
270 Comments
Roshiro 11 hours ago 
I don't have an error, but the tps impact of skills on 1.6 seems to be inflated. Something to do about passion and learn rate factor being calculated very often.
Naucetaaq 14 hours ago 
How would I report the error. I haven't been able to get hugslib or Harmony to work with the update yet.
Sarg Bjornson  [author] 14 hours ago 
You don't get any errors unless you report them
Naucetaaq 14 hours ago 
For this mod, not VE fishing
Naucetaaq 14 hours ago 
I get an error that it requires the two stats that were changed.
Sarg Bjornson  [author] 14 hours ago 
VE Fishing already handles the two fishing stats added by Odyssey
RodanThrelos 15 hours ago 
Two suggestions:
- Configuration to allow Expertise per skill, so we can choose 1 per skill over 15 with a passion.
- Add an option to hide the "Expertise choice available" for a pawn until another skill hits the level 15 threshold.
Either way, great mod! Love the idea!
Hydra 21 hours ago 
Any chance to switch the Expertise overlap from a toggle to a number? i.e. so multiple can be chosen but not all?
Could even be linked to multiple levels. First unlocks at 15 next unlocks at 18.
Gritsko Boserup 11 Jul @ 11:01am 
Please mark this or the other one as forked or something the duplicate mod really throws me off and I almost skipped this mod because of it! (referring to the mod by legodude17 and Oskar Potocki.
Is there any way to avoid passions on blocked skills? Sometimes it ruins learning basically everything when pawn has passion on something blocked for him due his childhood or etc
Vulkandrache 9 Jul @ 6:50am 
But, the critical passion penalty can be changed in the mod options?
Rainbow 9 Jul @ 6:31am 
@blooburryz The setting has a slider edit passion commonalitys I guess if you set it to 0 it does disable it for new pawns .
hog_jockey 7 Jul @ 2:25pm 
@blooburryz I usually just use Character Editor to change those particular passions.
boldface 4 Jul @ 10:41pm 
Can someone explain the setting sliders labeled "Edit passion commonalities, groups are separate?" There's no tooltip on hover, and I've seen a number of contradictory explanations in this thread for what that setting actually does.
blooburryz 4 Jul @ 5:03pm 
is there an option to disable critical passions because they kinda brick any learning outside the one skill
Pooh 30 Jun @ 1:15am 
Thanks for taking over!
Grantthehero 29 Jun @ 4:20pm 
for some reason my pawn duelling skill isnt going up at all i dont know what the issue could be does the skill not work with certain weapons?
NobodyATL 28 Jun @ 2:53am 
unsure if this is an issue with me having CE or if its just base but duelling doesn't reduce the attacking time at all. checked in the skill on pawn info and it was still 100% even at 18 duelling.
Lon247 27 Jun @ 1:24pm 
can this be added in mid save?
Sarg Bjornson  [author] 25 Jun @ 9:20am 
It should
Meci 25 Jun @ 9:03am 
How do i lvl up "dueling"? my char is in melee combat but the skill doesn't increase from 0(sry for my bad english)
Willow 20 Jun @ 7:41am 
For the bio tab on the colonists, when you have an expertise it pushes down the list of the other skills, and I currently cannot view my intelligence bar as it has been pushed down out of view and there is no scroll bar. Can a scroll bar be added for this issue on the Bio tab?
PerfectionCantPleaseMe! 18 Jun @ 2:24pm 
Is there a profession that can increase the speed of making armors? I noticed that we have tailoring and weapon smithing but none of them are for speeding up armors crafting.
A Helpless Baby 18 Jun @ 7:29am 
Thinking about it, I don't recall ever running into this bug before (when I wasn't using CE) so I don't think so.
Sarg Bjornson  [author] 18 Jun @ 7:25am 
Does it fail without CE?
A Helpless Baby 18 Jun @ 7:22am 
Full disclosure I am using CE, don't know if that has something to do with it, but I've run into a bug with dueling/reloading/aiming where the attack speed seems to break the math and it becomes 0 - making it so that my pawns neither shoot nor melee, they just stand there and do nothing.

For a while I was able to bypass this by giving them slow weapons like hammers, but then their dueling expertise leveled up again and I'm back to square one.

Is there any known fix for this?
Sarg Bjornson  [author] 17 Jun @ 11:23am 
I love that, that's hilarious
Lord Rugdumph 17 Jun @ 11:19am 
Do not use free condiment skill with pawnmorpher installed! xD I spent hours trying to figure out why my pawns were randomly mutating turns out theres a mutanite condiment -_- lmfao
Razuro 10 Jun @ 4:40pm 
@Blue In the mod settings the first option is to select how many expertise you can have on each pawn. You can also turn off "Allow expertise overlap" if you want more than one expertise but want to keep it a more balanced by not complete overpowering a single skill.

@Cringe Tech you can turn off that feature in the mod options. It's the "Critical affects passions" options. If you are going that route I'd recommend turning off "Allow multiple critical passions", or tweaking the sliders so you won't get too many unblanced pawns. (Unless if that's what you're going for).
Cringe Tech 8 Jun @ 7:59pm 
love this mod, but critical is just absurd, i remove it from all pawns. no passion should reem all others into irrelevance
Blue 7 Jun @ 2:15am 
Is there some sort of difficult hard-coded issue blocking the ability to be able to toggle the restriction of only 1 per pawn off? It seems unnecessarily restrictive. I enjoy 1 pawn runs, and it would be cool to get more than 1 expertise.
average AI 6 Jun @ 7:35am 
can you have more than one expertise? i cant seem to find any mod options but maybe that's just me being an idiot
GravitWry 30 May @ 8:03am 
Ok so, I know there's a way to reset skill expertise in dev mode, but is there a way to reset /one/ expertise in a pawn. Better yet, is there a way to raise skill expertise level over all via dev mode?

Because I want to swap expertise on a spawn, let's say Sowing-to-Harvesting without resetting a pawn's other expertise.
Sarg Bjornson  [author] 22 May @ 4:49am 
Should be!
ImperialForce9 22 May @ 4:45am 
Should my save be alright replacing the outdated version with this one?
Sarg Bjornson  [author] 20 May @ 11:57pm 
No
Abster 20 May @ 11:47pm 
Can anyone using this mod please tell me if it is possible to only get the expertise without getting the passions? I don't want the debuffs they add to other skills
Floofy Princess Devina 20 May @ 11:35pm 
so got a guy maxed out on all the skills but seems they won't learn anymore now
Dervalanana 10 May @ 2:14pm 
@[C|⦿] Typical Lama [✚] check out Alpha Skills. Its like VSE Expanded. Includes a fair few new expertises, including "crafting yield" and "crafting quality"
Dervalanana 9 May @ 6:14pm 
Really enjoying the expertises. I have a self-imposed rule I'm using where I do allow multiple expertise under one skill, but only once the previously selected expertise reaches level 15. At which point I need to go in to the options, enable expertise overlap, add the new expertise, and then disable expertise overlap again (otherwise the "can gain expertise" message remains up). Would it be possible to either enable an option with such logic (that is, for each skill, if each linked expertise is at the threshold, enable expertise selection for the skill again), or allow an optional keybinding to quickly enable/disable the setting?
Battl3bee 9 May @ 4:56pm 
If i transfer from the outdated version to the new version mid-game, will my pawns' passions and expertise from the previous mod transfer?
SwampyMcG 7 May @ 4:38pm 
This makes Rimworld basically Burning Wheel
DondarfSnowbonk 26 Apr @ 9:50pm 
Hey Oskar, just wanted to let you know you still have the outdated version of this mod listed on your Vanilla Expanded master collection.
Unphoenix 25 Apr @ 6:40am 
I added more than 2 expertise skill on my pawn, so the Bio window of the pawn extended out of the screen frame. Is there any way to solve this problem.
[C|⦿] Typical Lama [✚] 24 Apr @ 6:10am 
The crafting experties feel really underpowered. And the tailoring one is just baffling. We can craft weapons faster but not armor? Each pawn needs serveral pieces of armor vs just one weapon + weapons have a debuff for selling them, so it's not even like you can make them a good way to make money?
Eggnog98 20 Apr @ 10:26am 
Is there a way to change the weaponsmith to a generic blacksmith?
tigerfeu 18 Apr @ 3:53pm 
Hi, just to say i like this mod. But i find something lacking, the value for cooking speed seems kinda weak compared to every other modifier, only +1 at level 20 is really small i think.
B.A.N 14 Apr @ 8:30pm 
Could i ask for a small config addition?

i'd wanted to ask for the possibility to select the offset of every expertise, rather than a universal multiplier. Would that be possible?

I was considering jus changing the base value itself, but i wanted to see if it could be added as a config option, since i'd assume i'm probably not the first one to want to config every expertise.
Maple38 14 Apr @ 1:30pm 
Dev mode probably
Dulo 13 Apr @ 7:26am 
Is there a way that you can max an expertise level for testing purposes?