Elin
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SpecificNotifications
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Gameplay: QoL
File Size
Posted
Updated
40.714 KB
4 Jan @ 8:08am
15 Jan @ 2:35pm
4 Change Notes ( view )

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SpecificNotifications

Description
You can define filters so that notifications trigger when things happen.

For now lets you find characters and things on a map you enter.

Has settings to ignore notifications in home maps or towns as well as trigger a message in the message box (with or without icon) along with a standard notification.
You can also define if the search should be only once on map generation or refresh (default) or scan every time you enter the map.

The filter follows this format:
big_daddy|statue_god|statue_power|altar
By default these things trigger notifications.

The filter uses the ID (column A) of characters or things and you can find them here:
Characters: https://docs.google.com/spreadsheets/d/1CJqsXFF2FLlpPz710oCpNFYF4W_5yoVn
Things: https://docs.google.com/spreadsheets/d/175DaEeB-8qU3N4iBTnaal1ZcP5SU6S_Z

Settings can be adjusted in the config file that appears on Elin\BepInEx\config after the first launch of the game with the mod enabled or by using https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3379819704 (allows changing the settings without restarting the game).
20 Comments
kane_111 10 Apr @ 3:47am 
Can the MOD be set to prompt various [evolved] monsters?
Karmapowered 16 Jan @ 8:33am 
Thank you very much for the update.
虛無_鬼王 15 Jan @ 7:40pm 
謝謝作者!
NPOu  [author] 15 Jan @ 2:39pm 
@虛無_鬼王
@Keira Newmoon
@Karmapowered
I have added the option to be notified each time on map entry.
Question 15 Jan @ 11:17am 
Thanks, the option to turn off the sprites in the log worked.
NPOu  [author] 13 Jan @ 1:16pm 
As for the option to check all items on map when entering, I'll try to do it for tomorrow or the day after.
NPOu  [author] 13 Jan @ 1:16pm 
@Question
Just pushed an update with an option to turn off the icons.
For sound notification I'd say to use MainText Alert https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3395758908 because maybe you also don't want sound for everything and I don't want to fully replicate that mod, but keeping two different filters could maybe be cumbersome... maybe if more people think it's useful I can think about it.
Question 12 Jan @ 6:55am 
Also, is it possible to add a config for disabling the sprite in the text log? it takes up a lot of space.
Question 11 Jan @ 9:02pm 
Do you think you can add a sound effect when the notifications are triggered as well?
Karmapowered 9 Jan @ 4:09am 
@NPOu Thank you very much for looking into the statue fix.

About the map, I'm fine with checking only once. Less risks of bugs (-> less work to support the mod in the future) and script lag maybe. But as @Keira Newmoon suggested my opinion on this is just one among others.

Paying attention at the right time should be rewarded. Ideally the check should depend on the Perception stat of the player to smoothly integrate into the gameplay, higher level targets requiring a higher stat to spot.