RimWorld

RimWorld

308 ratings
Reinforced Mechanoid 2 (Continued)
9
6
4
3
2
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.4, 1.5
File Size
Posted
Updated
34.315 MB
4 Jan @ 3:13pm
8 Apr @ 10:25am
19 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Reinforced Mechanoid 2 (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
925 items
Description

Update of Helixien, Taranchuk, OskarPotocki, Luizi, IcingWithCheeseCake, Sir Van, Reann_Shepards mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2910050186
with permission

- This mod now includes all features of the Gestalt Engine so there is no need to have both loaded.
- For more features, checkout Reinforced Mechanoid2 Extended by Eclair



[dsc.gg]
[github.com]






You can see all changes in the changelog tab!

Current mod version: 0.9b3
Supports Rimworld version: 1.4

This mod is mostly complete, but since its rather big and I dont have a huge team behind me, there is still stuff missing that will be added over time!



Welcome to Reinforced Mechanoids 2!
“Reinforced Mechanoids 2” , formerly known as "HALO: Rimworld Heretic Mechanoids", is an expansion on "Reinforced Mechanoids: Tyrikan-Line" and the vanilla Rimworld mechanoids, adding new threats, weapons, buildings, a faction and gameplay mechanics that perfectly fit into the vanilla game.

All mechanoids brings something new to table. They have unique abilities, behavior, etc. They are not just new skins for yet another enemy that shoots you. Not all new mechanoids will spawn in the vanilla faction, as these mechanoids are mostly part of a new ancient factions you can find on the world map.
On top of that, the player gets to build all of them and send them into combat themselves!

The mod also adds a new way to produce power, based on an old mod called "Mechanoid Power". All with new code, textures and reworked balance.

For owners of the Royalty DLC, the mod also adds a way to finally make use of both the weather controller and climate adjuster yourself. Something I always wished I could do!

Last but not least, if you wish you could control your mechanoids without the need for a mechanitor, you now can with the Gestalt Engine!

All comes with vanilla friendly textures, lore text (well, to some degree) and balancing as good as I managed to do it. Everything is integrated into the vanilla game and will feel like it always has been there.
















































Graphics are made by Oskar Potocki, ISOREX and me.
XML and patches are done by me and Taranchuk.
C# code done by Taranchuk.
Special thanks to Respect for sponsoring a lot of the content in this mod!

Rimworld is owned by Tynan Sylvester and he wants you to finally buy his book!

CC BY-NC-ND 4.0[creativecommons.org]


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: gestalt engine
Popular Discussions View All (2)
2
8 Apr @ 4:07am
[Bug Report] Vulture Units Fail to Repair Mechanoids with Missing Body Parts at Full Health in "Reinforced Mechanoid 2
白金trigger
1
15 Feb @ 5:41am
help with hacking biocoded
yowshi
319 Comments
Mlie  [author] 8 Jul @ 12:07pm 
@Hibab10 Please see the Reporting Issues section described above
Hibab10 8 Jul @ 12:05pm 
I don't know why, but the mechs from Alpha Mechs can't switch their weapons using their ability, and I suspect it's because your mod changes something in the code and prevents the weapon-switching ability from working. Without your mod, everything works fine.
Mlie  [author] 4 Jul @ 10:10pm 
@StockSounds You would have to ask the author of it
StockSounds 4 Jul @ 5:25pm 
What was the original mod discontinued for?
Mlie  [author] 29 Jun @ 12:01pm 
@mryan.bkk Updating all my mods, see discord for progress
mryan.bkk 29 Jun @ 11:59am 
1.6?
mir_38 19 Jun @ 9:22am 
Attacking ship remnants immediately causes them to be considered "destroyed" because there are no hostile human pawns that aren't in cryptosleep- also, holy fuck there are so many mechanoids
Hibab10 17 Jun @ 11:13am 
it is impossible to resurrect the matriarch mechanoid
Visoth 17 Jun @ 9:07am 
Hi again. I have built the Spartan droid charging station found in the security tab. The droid it created died and is saying "Needed to rebuild machine: advanced component x1, plasteel x15"

I have the materials, but I cannot figure out how to rebuild it. I right click the charging station with my mechanitor but its not interactable with right click. I do not see any other information anywhere about this part of the mod and google turns up nothing.

How do I rebuild these destroyed spartan droids? I
Mlie  [author] 17 Jun @ 2:40am 
@(´・ω・`) Ive never used the mod, perhaps you could verify this by checking on an older version of RimWorld?