RimWorld

RimWorld

30 ratings
Hide Cryptosleep Pawn
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Mod, 1.5
File Size
Posted
Updated
633.558 KB
5 Jan @ 8:37am
18 Jan @ 1:45am
4 Change Notes ( view )

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Hide Cryptosleep Pawn

Description
Hides pawns in crypto sleep from display in the Colonist Bar.
Original: https://ludeon.com/forums/index.php?topic=38274.0

had soft incompatibility with Colony Groups

I am still learning : )
25 Comments
Gunseeker 29 Jul @ 8:22am 
Bump to what @Bolted said, this mod seems to work fine in 1.6, even with a fairly big modlist. Awesome mod
00DeadMonkey 11 Jul @ 10:52pm 
Love this Mod so much. Can't wait for the 1.6
Bolted 11 Jul @ 11:17am 
i tested it and it works for me in 1.6
sbaeneg 28 Jun @ 1:23pm 
added half way through playing and doesn't work?
Savage Servant 13 Jun @ 10:31am 
This mod is a blessing to my 40 pawn colony. (I may have been collecting family members of my colonists.)
Gota 29 Mar @ 4:31am 
So was the bug Noirfry mentioned fixed?
Also, does anyone know if this works with Map vehicles? Since it basically has vehicles that act as vehicles that have a "fake" map on them
Louize  [author] 21 Jan @ 9:44pm 
@fester_21 I am pretty sure i already updated it as noirfry teachings.
fester_21 20 Jan @ 10:31am 
can confirm what @NoirFry said, carrying a pawn to the CryptoCasket will cause the games UI to crash.
☠ ✙ NoirFry ㋛ ⚸ 17 Jan @ 4:59am 
This is actually not that easy. Just removing pawns from cachedEntries is very dangerous.
For example if you order a pawn to carry another, downed pawn, to the CryptoCasket, the game's UI will crash, so you won't be able even to save the game and will lose progress. And i'm sure there are other cases that will lead to the crash.
If you are interested, send me a message.
user_123456789011 16 Jan @ 6:41pm 
nice mod