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Also, does anyone know if this works with Map vehicles? Since it basically has vehicles that act as vehicles that have a "fake" map on them
For example if you order a pawn to carry another, downed pawn, to the CryptoCasket, the game's UI will crash, so you won't be able even to save the game and will lose progress. And i'm sure there are other cases that will lead to the crash.
If you are interested, send me a message.
However, it seems to be incompatible with vehicle frameworks.
With this mod, Pawns in vehicle caravans also disappear from the colonist bar.
You can select them directly on the map, but it's a bit inconvenient.
With this mod ,when there is just only one guy to Start the game ,
choose the guy leave the map, all the MainButtons will lose and you can not control anything
and there is also a red debug log:
Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref FA656BF7]
at HideCryptoSleep.RecachePawns_Patch.Postfix (RimWorld.PawnTable& __instance) [0x00024] in <2fa2060377a04f2e8843cd673555d11c>:0
at RimWorld.ColonistBar.CheckRecacheEntries () [0x004f2] in <69945a8ed6c540cf90b578de735e0605>:0
......