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Not a bug. Not really a feature either. More of a pleasant surprise. I didn't go out of my way to add any handling for WeaponCore. The mod doesn't even look for it. I just added that to the description because WC's default beahavior leaves an awful taste in my mouth. That being said, I'm not the kind of girl to hobble my code because of petty disagreements. So long as WeaponCore (and mods that use it) respect the world's infinite ammo setting, this mod *should* work with it.
The important code for this mod is literally one line calling the ModAPI to change a world bool. Because this mod depends only on internal keen code, this mod should ALWAYS work. If it breaks in vanilla, I'll fix it. If it breaks with WC enabled but works in vanilla, blame WC devs.
sorry woke up tired(spmehow) so
i did. and im saying it does work. how about you read what i said before commenting.
"This mod does not support the sh|t-show that calls itself WeaponCore. Do not ask for WeaponCore support or I will sh|t on your cow."
per the comment, "Acting tough in the comments section of a Space Engineers mod like a twelve year old on xbox live 🤣"