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- Adjusted grass farm area with different heights, worn out areas, etc.
- Added dirt edges for muddy roads
- Faded out some splats that were too bright
- Updated barrel storage area with more variance.
- Mixed up hedges throughout
- Broken up some low wood fences for pathing
- Fixed floating tanks/cover
- Adjusted construction walls in middle for pathing
- Added ton of street signs.
- Added more distinction between whats crossable and not.
- removed some grass around craters
- minor art updates throughout
:)
- Cleaned up border interactive zone
- Fixed some t-points
- Fixed issue sometimes vehicles went through churches and stuff.
- Various other art decals
- Added little cover here and there.
- Full art pass around buildings, touches of grass, decals, etc.
- Cleaned up territory capture zones better.
- Added some visuals in oob.
Fixed issue ammo was high +16 should have been low. weird...
Adjusted covers at VP to match.
Added more art/blocker stuff around middle buildings so they dont look like you should enter. Unfortunately I cant figure out how to remove that icon even though its ungarrisonable... (not sure if possible?)
Added some blockers for MG bunkers on caps.
Added some visuals throughout.
- Fixed some snow isses (lights)
- Removed some low wood fence pieces to help pathfinding.
- Made buildings that are ungarrisonable destroyed more so its easy to see the difference.
- Added more OOB stuff.
- Lowered the highest trees 20% for better visibility.
- Art tweaks throughout.
Cleared some pathing around all the cap points (removed some wood fences)
Some texturing around roads.