Company of Heroes 3

Company of Heroes 3

(8) Mountain Warfare
39 Comments
Shadowphreak  [author] 9 May @ 2:48pm 
Thanks Pingu!
Pingu 9 May @ 2:38pm 
GZ M8! :D
Shadowphreak  [author] 23 Apr @ 3:48am 
Updates,

- Adjusted grass farm area with different heights, worn out areas, etc.
- Added dirt edges for muddy roads
- Faded out some splats that were too bright
- Updated barrel storage area with more variance.
- Mixed up hedges throughout
- Broken up some low wood fences for pathing
- Fixed floating tanks/cover
- Adjusted construction walls in middle for pathing
- Added ton of street signs.
- Added more distinction between whats crossable and not.
- removed some grass around craters
- minor art updates throughout

:)
Shadowphreak  [author] 20 Apr @ 1:56pm 
Updates,

- Cleaned up border interactive zone
- Fixed some t-points
- Fixed issue sometimes vehicles went through churches and stuff.
- Various other art decals
Shadowphreak  [author] 17 Apr @ 1:37am 
Updates,

- Added little cover here and there.
- Full art pass around buildings, touches of grass, decals, etc.
Shadowphreak  [author] 13 Apr @ 4:17am 
Updates,

- Cleaned up territory capture zones better.
- Added some visuals in oob.
Shadowphreak  [author] 7 Apr @ 3:29am 
Updates,

Fixed issue ammo was high +16 should have been low. weird...
Adjusted covers at VP to match.
Added more art/blocker stuff around middle buildings so they dont look like you should enter. Unfortunately I cant figure out how to remove that icon even though its ungarrisonable... (not sure if possible?)
Added some blockers for MG bunkers on caps.
Added some visuals throughout.
Shadowphreak  [author] 29 Mar @ 4:18am 
Updates,

- Fixed some snow isses (lights)
- Removed some low wood fence pieces to help pathfinding.
- Made buildings that are ungarrisonable destroyed more so its easy to see the difference.
- Added more OOB stuff.
- Lowered the highest trees 20% for better visibility.
- Art tweaks throughout.
Shadowphreak  [author] 21 Mar @ 4:36am 
Updates,
Cleared some pathing around all the cap points (removed some wood fences)
Some texturing around roads.
Shadowphreak  [author] 19 Mar @ 3:19am 
Update,

- Thorough art pass everywhere... Details.... :)
Shadowphreak  [author] 15 Mar @ 4:18am 
Updates,

- Fixed some visual bugs.
- Moved some cover around, especially in tracks area.
- Removed on of the river cliffs rocks open up.
- Replaced all the "Ungarrisonable" buildings that were showing false Garrison icons with either blocked versions, or completely custom buildings made from scratch.
- Various other tweaks throughout..
Shadowphreak  [author] 10 Mar @ 4:55am 
Updates,

- more road work
-more snow 😉 smaller/lighter coming into the town.
-removed hundreds of leaf splats for textures
-heavily reduced snow decals, so just big ones now (for snow effect on trees/buildings/etc)
-reworked track splines and farms area, made them match tracter wheel dimensions. added mud
-move passenger train back to open road up
-removed some smaller buildings
-added some road closures on oob areas, fallen trees, etc.
-added more snow textures deeper into town
-fixed stumps, made them not so bright, rotated
-added/removed cover around cap points
-removed some of the wooden fence lines effecting pathing
-still some things to work on including,
-Removed a ton of oversized splat/decals.
-Redid majority of the cracked ashpalt roads to random other types
-Fixed water reflectiona and flow

Still pending...

-replacing blown buildings with custom made stuff so silly icon doesnt show up.
-work on center vp area
-experiment with opening up two of the bridges
Shadowphreak  [author] 13 Feb @ 4:04pm 
Updates,

- Removed all the trees, redid them using replicator.
- Added war destruction throughout.
- Removed sections of middle map buildings to open up.
- Various art changes throughout.
CAuMOH 7 Feb @ 3:52am 
Really great idea, especially with the snow! Keep up the good work!
Shadowphreak  [author] 5 Feb @ 4:41am 
Updates,

- Replaced middle map roads to dark dirty cobble.
- Added bunch of light cover things around middle vp.
- Art pass throughout
- Change the height and rotated all playable area trees.
Shadowphreak  [author] 4 Feb @ 9:10am 
Update,

- Massive art update, added dried up rivers, lots of things. :)
Shadowphreak  [author] 29 Jan @ 3:22am 
Update,

- Added another broken bridge asset by middle dead church.
- Added blockers around river rock.
- Misc art pass.
Shadowphreak  [author] 27 Jan @ 3:30am 
Update,

- More art passes, grass, etc... :)
Shadowphreak  [author] 26 Jan @ 4:29pm 
Update,

- Art pass throughout!
Shadowphreak  [author] 26 Jan @ 4:42am 
Update,

- Art pass, some edging, texturing, etc. :)
Shadowphreak  [author] 24 Jan @ 4:37am 
Update,

- Art pass throughout.
- Destroyed some buildings too close to cap points.
Shadowphreak  [author] 20 Jan @ 4:23am 
Updates,

- Removed some buildings.
- Texture and art pass
- increased fog slightly.
Shadowphreak  [author] 19 Jan @ 3:14pm 
Massive Update,

- Nuked all capture zones and redid from scratch with some help and guidance! Now with cutoff points.
- Relocated waterfall and mouth of river to center of map.
- Removed a bunch of buildings, destroyed bunch more.

I still have some art passes to run, but its taking shape nicely. ;)
Shadowphreak  [author] 16 Jan @ 4:24am 
Updates,

- Full detail/decal/art pass on rivers including texturing, stones, etc.
- Fixed some issues with too many textures per chunk (lag/flicker).
- Added some burnt trees around destruction.
- Misc other cover/art passes throughout.
Shadowphreak  [author] 13 Jan @ 10:48am 
Updates,

- Redid Capture Points and VP's.
- Redid broken bridges so they dont show up on minimap.
- Redid all farm areas.
- added new industrial area for gravel/rail area.
- Misc updates throughout.
Timevans999 13 Jan @ 6:02am 
Snow King!
Shadowphreak  [author] 12 Jan @ 5:36am 
Updates,

- Redid team spawn areas completely.
- Added more destruction/buildings along roads by rivers.
- Art and texture pass throughout map.
- Added more small roads break up areas.
- Added new low fuel/ammo points and strategy points break up big zones.
Shadowphreak  [author] 11 Jan @ 4:02am 
Updates,

- Texturing throughout.
- Added some grass
- Changed up some buildings.
- Removed some buildings.
- Added cliffs to center area.
- Changed little lake area to mudpit.
- Misc art pass.
Hakai 9 Jan @ 9:30pm 
Great looking map! Not my playing style, but I appreciate the work you've put into this.
Shadowphreak  [author] 9 Jan @ 4:40am 
Update,

- Did another art pass, focusing on out of bound areas behind bases.
- Redid the church area, added more details.
- many more shrubs/leaves/etc...
- Adjusted atmosphere a little more fog, now clouds move across sky creating shadows...
Shadowphreak  [author] 9 Jan @ 4:33am 
lol, haunting i know. maybe i need a graveyard too... and crows. lots of crows... :)
KPMaker 9 Jan @ 4:04am 
Ty for the Map Shadowphreak, very appreciated. :steamthumbsup:

Although,
I see "Dead People" and "No Vacancy Signs," "No Vacancy Signs" everywhere. ;)
Shadowphreak  [author] 8 Jan @ 4:49am 
Updates,

- Added more snow cover.
- Added convoys on roads for cover.
- Added lumber/stump cover.
- Added a new area near team 2.
- Art pass throughout.
Pingu 7 Jan @ 1:56pm 
Oooh, I like the style of this map :)
Lavarider 7 Jan @ 1:20pm 
What a lovely and good looking map. Thank you!
Shadowphreak  [author] 7 Jan @ 3:20am 
Update,

- Redid capture zones.
- Detail pass.
Shadowphreak  [author] 7 Jan @ 1:57am 
Thank you :)
KuroCat 6 Jan @ 4:44pm 
good lookin map man