Duke Nukem 3D: Megaton Edition

Duke Nukem 3D: Megaton Edition

Not enough ratings
Siebenpolis (Wide Awake II / Filler III)
   
Award
Favorite
Favorited
Unfavorite
Type: Map
File Size
Posted
484.083 KB
11 Nov, 2014 @ 11:19am
1 Change Note ( view )

Subscribe to download
Siebenpolis (Wide Awake II / Filler III)

In 1 collection by Ness
MRCK Maps Collection
6 items
Description
By MRCK (aka ck3D). Released : 25/10/2014
SP, CO&OP and DM supported. (Primarly intended for SP, multiplayer not tested)
Difficulty settings : Piece of Cake, Let's Rock and Come Get Some supported

Author description :

A city at night with mostly vertical action.

The player is supplied with a jetpack and a credit of 50 refills near the beginning of the map.

Use that gift in order to explore the buildings everywhere in the city, and find 8 switches to unlock your way to the exit.

You will also have to find 2 keycards (both yellow).

There is no set order to unlock anything, as a result the map is very unlinear.

Also the entire map has been given palette #7 for a 'black and white' effect.
Fellow mapper Taivo Maripuu originally came up with this idea a while back, in an old multiplayer map of his called 'Seven'.
I always loved the look of it ; now I made it mine and pushed it even further (this map is single player and like 20 times bigger).

One last thing to be noted about this map is that its designing process was 100% different from everything I had made before.
Instead of designing every single room and area one by one, only to then improvise the next one 'on the go',
this time I chose to draw the entire outline of the map at once (as the very first thing I did to it).
Which resulted in a huge empty area that I then had to fill up with textures and details in order to make it look like something.
A process that took me over a year (on and off - I don't get to play games and make levels that often).
Having that huge area to work on as a basic canvas made it a lot easier for me to implement the vertical action, and design an interconnected layout.

I wish you a pleasant experience. Security cameras and hints are thrown everywhere in the map in case you get stuck.
If you are missing a key, look for writings on the walls near their respective locks.

5 Comments
Fractal Fischer 12 Feb, 2015 @ 12:32am 
Not a fan of the greenish near-monochrome color scheme personally, but I've got to say this is possibly the most tightly balanced single player maps I've played on DN3D. There's EXACTLY enough ammo to get by despite there not being any set "right way" to go about it, and enemies show up in just the right places to catch you off guard without being cheap. It's obvious a ton of playtesting went into this.
Fernando 19 Nov, 2014 @ 6:33pm 
Even though I found the three story part with a lot of sprites completely ridiculous and unnecesary (too many small sprites used when MRCK could have used other less-resource-hungry alternatives), the map itself was nothing short of fun and clever. Fantastic map indeed.
Royal_Tenenbaum 17 Nov, 2014 @ 2:04am 
Non-linear would be the term. Map looks great! Good job!:cybereye:
Nukem 15 Nov, 2014 @ 7:52am 
nice job!
Ness  [author] 11 Nov, 2014 @ 11:28am 
The map is entirely unlinear. You have to find and press 8 switches scattered throughout the map; which will open the pannel near the giant door at the end of the map and let you shoot the switch to open it and exit the map.

There are 50 jetpack refills in a room near the start of the map. Use them to explore the map.

The map is fairly long and should take you at least half an hour to complete.