Duke Nukem 3D: Megaton Edition

Duke Nukem 3D: Megaton Edition

Siebenpolis (Wide Awake II / Filler III)
5 Comments
Fractal Fischer 12 Feb, 2015 @ 12:32am 
Not a fan of the greenish near-monochrome color scheme personally, but I've got to say this is possibly the most tightly balanced single player maps I've played on DN3D. There's EXACTLY enough ammo to get by despite there not being any set "right way" to go about it, and enemies show up in just the right places to catch you off guard without being cheap. It's obvious a ton of playtesting went into this.
Fernando 19 Nov, 2014 @ 6:33pm 
Even though I found the three story part with a lot of sprites completely ridiculous and unnecesary (too many small sprites used when MRCK could have used other less-resource-hungry alternatives), the map itself was nothing short of fun and clever. Fantastic map indeed.
Royal_Tenenbaum 17 Nov, 2014 @ 2:04am 
Non-linear would be the term. Map looks great! Good job!:cybereye:
Nukem 15 Nov, 2014 @ 7:52am 
nice job!
Ness  [author] 11 Nov, 2014 @ 11:28am 
The map is entirely unlinear. You have to find and press 8 switches scattered throughout the map; which will open the pannel near the giant door at the end of the map and let you shoot the switch to open it and exit the map.

There are 50 jetpack refills in a room near the start of the map. Use them to explore the map.

The map is fairly long and should take you at least half an hour to complete.