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Sea Power

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Austin Class with Helicopters
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File Size
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Updated
1.148 MB
9 Jan @ 9:06am
11 Jan @ 6:50am
12 Change Notes ( view )

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Austin Class with Helicopters

Description
Austin Class with working Helipads, Taxiways from the Hangar to both Helipads, Knox Class Hangar with Door Animation.
Capacity 8 Helicopters
Variants 1-6 (Austin, Ogden, Duluth, Cleveland, Dubuque, Denver):
3xSH-2F and 2xSH-3H.
Variants 7-12 (Juneau,Coronado,Shreveport,Nashville,Trenton,Ponce):
6xAH-1T
23 Comments
Daywalker1986  [author] 5 May @ 5:08am 
I have no clue how this Mod could interact with Carriers, the only files i edited are the Files for the Austin Class.
The slow Aircraft on Carriers i had too, that was always just the first plane and i haven't noticed it since i'm using the Airdeck Operations Upgrade mod.

Conflicts with other Mods are possible if they modify one of the Austin Class files
usn_lpd_austin.ini
usn_lpd_austin_variants.ini
animations_usn_lpd_austin.ini

I look at the mod and check if the Developers changed somethin i overlooked.
IceWalloh 5 May @ 4:28am 
For some reason this mod makes planes taxi extremely slow on carriers. The only way I could get it to work was to put it above almost all of the other mods but then my planes were indicating 1kt while taxiing but it felt like they were going a lot slower. It took them minutes just to get onto the elevator to go up to the flight deck
IceWalloh 5 May @ 2:40am 
If you want to solve it while in game just open the debug menu with F10 and then select spawn, toggle to helicopters on the top right. Find the helicopter that you want and then make sure the spawn is on camera and not world at the center top. Then free cam to the side of the ship and spawn it. You might need to rebase the helicopter to land at the ship. That's the easiest way if a ship spawns into the game without the correct helicopter or planes and it doesn't break the triggers in the mission as long as you don't replace key vehicles
WILDCAT 5 May @ 12:26am 
Played around a bit with it. Must be some conflict with another mod. If you load it as one of your first mods after the compulsory ones seems to have resolved it.
WILDCAT 3 May @ 1:05am 
If you create a scenario with the vessels in the Mod I found that it does not open the flight deck menu for you to be able to select the helicopters you want on board. In contrast if you for example place a Tarawa in a scenario immediately the flight deck menu pops up as a sub menu for you to select the onboard complement. Solving it is way above my pay grade.
Akatsuki 2 May @ 5:22pm 
Mod is installed and active, but I'm also not seeing any helos on the Austin class. Is it supposed to just replace the normal Austin-class or is it in another folder somewhere?
Daywalker1986  [author] 20 Apr @ 6:54am 
Maybe a conflict with another mod?
LLinqs 20 Apr @ 6:09am 
Doesn't work for me, I activated the mod but once in game, no helicopter present on the ship
boli 14 Apr @ 5:36pm 
Thank you very much good sir
Daywalker1986  [author] 14 Apr @ 3:21am 
@boli Yes, have fun modding.