Garry's Mod

Garry's Mod

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16th Note | Gameplay Music
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Content Type: Addon
Addon Type: Server content
Addon Tags: Fun, Movie, Scenic
File Size
Posted
Updated
447.519 KB
9 Jan @ 2:42pm
8 Jun @ 1:09pm
38 Change Notes ( view )

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16th Note | Gameplay Music

In 3 collections by Sorell
Stupid Dedicated Server Content
173 items
16th Note | Official and Unofficial
30 items
Arbitrary Server | Garry Phone
20 items
Description
16th Note
A three hour project designed to add combat and ambient music to Garry's Mod gameplay, similar to Nombat. However, Nombat is rather old and the process to creating music with the addon is time consuming and discouraging for most inexperienced with LUA. This addon aims to be a better alternative.

You can find this addon on Github with its source code: https://github.com/IcyStarFrost/16thnote

Try out the addon with the GTFO ost mod for 16th Note: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3404189403

Frostpunk ost mod is also available for ambient only music: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3409035643

All settings are located in the spawnmenu within Utilities>16th Note

NOTE: This does NOT come with any music! Download 16th Note music addons or Nombat music packs for this to function!

What does "16th Note" have over Nombat?
16th Note takes what Nombat does and improves upon it. Such as the following:

  • Massively improves user experience when it comes to creating music addons
  • Internal code is neater (imo)
  • You are not forced to have both ambient and combat tracks in an addon. You can have only either ambient or combat if you desire. (If you deem this an improvement)
  • 1/17/2025: You are able to disable ambient/combat music individually for music packs in game
  • 1/21/2025: You are able to "solo" a pack where every other pack will not play except for the solo pack.
  • Neat "Currently Playing" popup
  • 4/16/2025: PVP now triggers combat music
  • 5/7/2025: New lyric system inspired by Limbus Company

Nombat Support
Because there are a plentiful amount of Nombat music packs in the workshop, it would be odd to throw away music pack options because a player would use 16th Note over Nombat so support with Nombat music packs was added.

All you have to do to utilize the support is to simply download any Nombat music pack and 16th Note will automatically integrate it into 16th Note's system.

This does NOT mean you can have both 16th Note and the actual Nombat addon installed. A conflict will occur so choose one or the other.

Creating 16th Note Based Addons
16th Note features a very simple method of creating ambient/combat music addons. The method boils down to simply placing .mp3 files in either an ambient or combat folder and the addon handles the rest.

For the following guide, I will be using GTFO soundtrack.

Quick Guide
For experienced users, this is the filepath to add music to 16th note:
{ADDONNAME}/sound/16thnote/{UNIQUE PACK NAME}/ambient AND combat/{MP3 files in either folder}

Note: AND means create a folder named ambient and another named combat. {UNIQUE PACK NAME} is what the spawnmenu will reflect when disabling packs.

Step by Step Guide

1/17/2025: Steam removed the ability to add images in workshop descriptions. Watch the second video in the gallery above to learn how to create a 16th note music addon step by step.

If an addon icon is needed, use this template icon if you wish.
https://drive.google.com/file/d/15x9zpDko53e7Ye2g5TJEkuGb2pc-GHCY/view?usp=sharing

I noticed someone put in the effort to isolate the icons and text in the template so I decided to provide a transparent version for those who wish to use that instead.

Transparent Version
https://drive.google.com/file/d/1k7oqK3vQV270d6CtdhDswWhHi0bF6HfS/view?usp=sharing

Originally posted by Gabe Newell:
Thanks, and have fun!
108 Comments
Zeta 19 Jul @ 11:36am 
Yeah, it happens if you use F1 (persistent) spawn menu
vwqhuorvjhwrhuwer 14 Jul @ 7:52pm 
if you open the music picker after searching for the 16th note settings without closing the spawn menu it bricks the game and you cant close the spawn menu or the 16th note music picker
Zeta 6 Jul @ 2:22am 
Fair enough xd
Sorell  [author] 6 Jul @ 1:22am 
I get notified when things are created so it's guaranteed to get my attention. It's just a matter of when I address it. (which is literally just whenever I feel like it lol)
Zeta 6 Jul @ 1:20am 
Have opened the issues anyway.
Zeta 6 Jul @ 1:00am 
Ok. Just it looked a little deserted so that's why i wrote here.
Sorell  [author] 5 Jul @ 2:33pm 
Hooo kay lots of stuff. For future reference, please use the GitHub to create issues. It would make responding to the issues much easier in a sense that each issue will be in its own thread.
Zeta 4 Jul @ 1:04am 
Also if entering singleplayer after gmod startup then it plays the previous forced type of music till conditions for it's change are met. And it seems that combat music always the same after startup?
Zeta 4 Jul @ 1:01am 
Oh, also sometimes when skipping music, the current one continues playing with the new one starting to play too, but the previous cannot be disabled anymore.
Zeta 3 Jul @ 11:17pm 
So, uh, i got an idea, what if you allow custom lyrics render addons?