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And also ability to disable certain music from a pack.
[16th Note | Gameplay Music] SetFontInternal: font doesn't exist (Trebuchet16)
1. SetFont - lua/vgui/dlabel.lua:46
2. OpenMusicPicker - lua/16thnote/client/cl_16thnote_gui.lua:143
3. DoClick - lua/16thnote/client/cl_16thnote_spawnmenu.lua:198
4. unknown - lua/vgui/dlabel.lua:253
{addon_name}\lua\16thnote_lyric\cl_{your_name}.lua
[16th Note | Gameplay Music] SetFontInternal: font doesn't exist (Trebuchet16)
1. SetFont - lua/vgui/dlabel.lua:46
2. OpenMusicPicker - lua/16thnote/client/cl_16thnote_gui.lua:143
3. DoClick - lua/16thnote/client/cl_16thnote_spawnmenu.lua:198
4. unknown - lua/vgui/dlabel.lua:253
Dont know how but it just started working
I wasnt sure because i saw another video showcasing it and it did as i described it.
Just for debugging purposes, did this occur when you opened the options? Additionally, what music packs do you have so I can possibly see if I replicate the same issue?
1. ipairs - [C]:-1
2. PackSupportsLyrics - lua/16thnote/client/cl_16thnote_functions.lua:246
3. ControlPanelBuildFunction - lua/16thnote/client/cl_16thnote_spawnmenu.lua:150
4. FillViaTable - gamemodes/sandbox/gamemode/spawnmenu/controlpanel.lua:188
5. ActivateTool - lua/includes/modules/spawnmenu.lua:116
6. DoClick - gamemodes/sandbox/gamemode/spawnmenu/toolpanel.lua:203
7. unknown - lua/vgui/dlabel.lua:253
• If amount of tracks is not equal, either ambient or combat should take the "lead" (one with more tracks in the pack I think). Meaning that in case of unequal amount of music tracks only the opposite of "lead" (ambient or combat) with fewer tracks for it will be randomized, still from the same pack however
• So if there are 6 ambient tracks and 8 combat tracks in the music pack, and current combat track playing is number 7 then ambient track should be chosen randomly from the same pack (else it just always pairs a1 with c1, a2 with c2, a3 with c3, etc.
Which is a fair point. It's good the feature is being criticized because I personally find the implementation a little iffy given the unique scenarios that can occur with music packs.
So how would you suggest the feature to be updated?
This is an issue with health threshold where setting it to zero unintentionally forces combat music to play. Setting that to 0 is supposed to disable the threshold pretty much. Expect a fix within a couple minutes
i was thinking the point should default to 200-ish (about the health of a hunter)